-
Notifications
You must be signed in to change notification settings - Fork 1
/
build.cfg
126 lines (95 loc) · 3.34 KB
/
build.cfg
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#
#
#
# BIN
#
#
#
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Wherever you installed the Apache Flex SDK (e.g. /Applications/Utilities/SDKs/ApacheFlexSDK4)
FLEX_SDK="/Applications/Utilities/SDKs/ApacheFlexSDK4";
# Wherever you installed the Android SDK (e.g. /Applications/Utilities/SDKs/AndroidSDK)
ANDROID_SDK="/Applications/Utilities/SDKs/AndroidSDK";
# Wherever you installed the iOS SDK (e.g. /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator7.0.sdk)
IOS_SDK="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator7.0.sdk";
# http://help.adobe.com/en_US/flex/using/WSda78ed3a750d6b8f-4867184d1239f9d0558-8000.html
LOG="~/Library/Preferences/Macromedia/Flash Player/Logs/flashlog.txt";
# Directory where is your localhost (e.g. ~/Sites)
WORKSPACE="~/Sites";
# URL Production (e.g. https://<yourdomain>)
HML="";
# URL Staging (e.g. https://<yourdomain>)
DEV="";
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#
#
#
# DESCRIPTOR
#
#
#
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# The name of the project (e.g. MyAwesomeGame)
NAME="{{NAME}}";
# Application ID (e.g. com.yourdomain.appname)
ID="com.yourdomain.$NAME";
# The description of the project (e.g. My awesome rpg game!)
DESCRIPTION="Placeholder description for $NAME";
# The copyright of the project (e.g. © 2014 YourCompany Systems Inc.)
COPYRIGHT="© $(date +'%Y') $NAME. All rights reserved.";
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#
#
#
# ESSENTIALS
#
#
#
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# This is a class that is instantiated on startup (e.g. Main.as, Main.mxml or MyAwesomeGame.html)
BOOT="source/classes/$NAME.as";
# App descriptor XML (e.g. MyAwesomeGame-app.xml)
DESCRIPTOR="source/descriptor/application.xml";
# Sub-directory for debug SWF builds
OUTPUT_DEBUG="beta";
# Sub-directory for release SWF builds
OUTPUT_RELEASE="release";
# Sub-directory for assets (like sounds and images)
RESOURCES="source/resources";
# A package of ActionScript aid codes
LIBRARY="source/library";
# A directory of precompiled Flash symbols and ActionScript codes
BINARY="source/swc";
# A directory of Native extensions
ANE="";
# Config constants and RSLs
EXTRA="-define CONFIG::OWN false";
# Flash player version number
PLAYER_VERSION=11.9;
# Air version number (for the app descriptor file)
AIR_VERSION=3.9;
# Flash player background color (e.g #ffffff or 0xffffff)
BGCOLOR=#ffffff;
# Default project width
WIDTH=640;
# Default project height
HEIGHT=480;
# Frames per second
FPS=30;
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#
#
#
# SIGNATURE
#
#
#
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# The AIR signing tools keystores accessible through the Java Cryptography Architecture (JCA).
# (e.g source/certificate.pfx or source/certificate.p12 file extension)
CERTIFICATE="source/certificates/developer.pfx";
# Passwords used to protect PKCS12 certificate files (e.g w34Xc2Y)
PASSWORD="123456";
# Used by AIR compiler to include appropriate libraries
LOCALE="pt_BR";