Another Flash compiler
Apache Flex SDK and Adobe AIR SDK are used for build, preview and test your binary files. |
Android SDK and iOS SDK are used for emulate, preview and test your mobile binary files. |
Grunt or Gulp are used for build, preview and test your project. |
Bower or JAM are used for dependency management. |
sh build [package] [mode] [options]
or
chmod +x build && ./build -help
or
double-click on it
-swf (✓ Default: ShockWave Flash)
-dmg (✓ Apple disk images)
-app (✓ Application bundle)
-apk (✓ Android application package file)
-ipa (? iOS application)
-air (✓ Adobe Integrated Runtime)
-exe (? Windows Executable file)
-rem (✖ Blackberry Desktop Manager / Blackberry devices)
-debug (✓ Default: Methodical process of finding and reducing the number of bugs, or defects)
-release (✓ The public distribution of software code and support materials)
-preview (✓ Opens compiled project)
-server (✓ Compiles and opens localhost environment)
-launch (✓ Opens localhost environment)
-hml (✓ Opens homologation environment)
-dev (✓ Opens staging environment)
Flash compiler is currently only compatible with MAC OS X. No guarantee, but I think that you can perform using cygwin on Microsoft Windows or git-for-windows.
Bugs and issues should be reported via the issue tracker.
- Fork it.
- Run
git checkout -b my-new-feature
to create your feature branch. - Run
git commit -am 'Add some feature'
to commit your changes. - Run
git push origin my-new-feature
to push to the branch. - Create new Pull Request.