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Flash Compiler

Another Flash compiler

Apache Flex SDK Adobe AIR SDK
Apache Flex SDK and Adobe AIR SDK are used for build, preview and test your binary files.
Android SDK iOS SDK
Android SDK and iOS SDK are used for emulate, preview and test your mobile binary files.
Grunt Gulp
Grunt or Gulp are used for build, preview and test your project.
Bower JAM
Bower or JAM are used for dependency management.

Usage

sh build [package] [mode] [options]

or

chmod +x build && ./build -help

or

double-click on it

[package]

    -swf (✓ Default: ShockWave Flash)
    -dmg (✓ Apple disk images)
    -app (✓ Application bundle)
    -apk (✓ Android application package file)
    -ipa (? iOS application) 
    -air (✓ Adobe Integrated Runtime)
    -exe (? Windows Executable file)
    -rem (✖ Blackberry Desktop Manager / Blackberry devices)

[mode]

    -debug (✓ Default: Methodical process of finding and reducing the number of bugs, or defects)
    -release (✓ The public distribution of software code and support materials)

[options]

    -preview (✓ Opens compiled project)
    -server (✓ Compiles and opens localhost environment)
    -launch (✓ Opens localhost environment)
    -hml (✓ Opens homologation environment)
    -dev (✓ Opens staging environment)

Helpfull

Warning

Flash compiler is currently only compatible with MAC OS X. No guarantee, but I think that you can perform using cygwin on Microsoft Windows or git-for-windows.

Support

Bugs and issues should be reported via the issue tracker.

Contributing

  1. Fork it.
  2. Run git checkout -b my-new-feature to create your feature branch.
  3. Run git commit -am 'Add some feature' to commit your changes.
  4. Run git push origin my-new-feature to push to the branch.
  5. Create new Pull Request.

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