Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
This pull request adds a small amendment to `SceneTree` describing the behavior `_physics_process()` when pausing the scene. `_physics_process` will completely stop processing collisions and signals whenever the scene is paused, however, the function will still receive calls. This addresses: godotengine#47326
- Loading branch information