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Releases: alganthe/MFFA

MFFA release 1.3.0.0 (apex update)

21 Jul 02:44
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  • Fixed missing ghillies for snipers and spotters
  • Fixed textures on vehicles inheriting from some special classes
  • Fixed backpacks config

Please note that I didn't added editor previews for the units and vehicles, why you might ask.
Well it's simple, the screenshot folder 250MB limit makes it enraging to do, and you also have to mass convert files afterwards.

MFFA version 1.2.134627

28 Feb 22:54
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small fix, groups didn't had the right faction and were popping some errors.

MFFA version 1.1.134627

18 Feb 18:24
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  • Repacked and updated version number for 1.56 stable
  • Readme.md update

For the full changelog check https://github.com/alganthe/MFFA/releases/tag/1.1.134489

MFFA version 1.1.134489

13 Feb 15:41
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THIS RELEASE REQUIRES CBA 2.3.0 MINIMUM, THIS SHOULD BE USED FOR 1.56 AND ONWARDS

  • Removed
    • Civilian PBO
    • Takistan insurgents PBO
    • Russian rebels PBO

Reason:
TRYK has broken hitpoints, which mean I'm unfortunately not able to use their assets anymore.

  • Changed
    • The mod doesn't require RHS nor TRYK anymore.
    • It still requires cba tho.
  • Added:
    • Alive full compatibility.

Note that the previous version is still up if you want to keep playing with those units, but they aren't supported anymore.

MFFA version 1.0.5

06 Sep 21:04
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  • Added
    • Compatibility for ALIVE (insurgents and russian rebels)
    • Harness vest (cdp, cup, cwp variants)
  • Fixed
    • Randomization for all factions
    • Shitty orca texture redone, much better now
  • Changed
    • cwp camo ENTIRELY redone
    • Dirt layer added to uniforms (except pilot and officer ones)
    • MICH (cdp, cwp, cup) textures updated
    • Make.py changes from CBA merged

MFFA version 1.0.0

09 Aug 16:57
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  • Added
    • CGCSAT faction
    • Wood variant
    • Urban variant
    • Desert variant
  • Cleanup
    • Tabs removed, everywhere
    • Useless hiddenselections removed

MFFA version 0.5.1 Arma 3 1.48 ready

15 Jul 05:56
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  • Fixed
    • Civilians not having a speaker.
    • Takistani insurgents explosive specialists having too many mags.

I made sure that the randomization worked properly on 1.48 RC.

MFFA version 0.5

14 Jul 18:39
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  • Added 4 civilians using TRYK jeans.
  • Added takistani civs.
  • Added a HVT in a suit (more type in the future).

MFFA version 0.4

07 Jul 20:05
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  • ADDED
    • Russian rebels added (BLUFOR and INDEP).
    • Readme.md fully fletched out.
    • Shields up on main git page.
    • Classname list added.
  • FIXED
    • Duplicate classname for I_ti_CL_F and O_ti_CL_F.
    • O_ti_driver_F and I_ti_driver_F had wrong headsets.