Current Release of Unreal Engine can be found here: Unreal Engine 4
UnrealPak <PakFilename> -Test
UnrealPak <PakFilename> -List [-ExcludeDeleted]
UnrealPak <PakFilename> <GameUProjectName> <GameFolderName> -ExportDependencies=<OutputFileBase> -NoAssetRegistryCache -ForceDependsGathering
UnrealPak <PakFilename> -Extract <ExtractDir> [-Filter=<filename>]
UnrealPak <PakFilename> -Create=<ResponseFile> [Options]
UnrealPak <PakFilename> -Dest=<MountPoint>
UnrealPak <PakFilename> -Repack [-Output=Path] [-ExcludeDeleted] [Options]
UnrealPak <PakFilename1> <PakFilename2> -diff
UnrealPak <PakFolder> -AuditFiles [-OnlyDeleted] [-CSV=<filename>] [-order=<OrderingFile>] [-SortByOrdering]
UnrealPak <PakFilename> -WhatsAtOffset [offset1] [offset2] [offset3] [...]
UnrealPak <PakFolder> -GeneratePIXMappingFile -OutputPath=<Path>
-cryptokeys=< encryption keys Crypto.json>
-blocksize=< BlockSize >
-bitwindow=< BitWindow >
-compress
-encrypt
-order=<OrderingFile>
-diff (requires 2 filenames first)
-enginedir (specify engine dir for when using ini encryption configs)
-projectdir (specify project dir for when using ini encryption configs)
-encryptionini (specify ini base name to gather encryption settings from)
-extracttomountpoint (Extract to mount point path of pak file)
-encryptindex (encrypt the pak file index, making it unusable in unrealpak without supplying the key)
-compressionformat[s]=<Format[,format2,...]> (set the format(s) to compress with, falling back on failures)
-encryptionkeyoverrideguid (override the encryption key guid used for encrypting data in this pak file)
-sign (generate a signature (.sig) file alongside the pak)
-fallbackOrderForNonUassetFiles (if order is not specified for ubulk/uexp files, figure out implicit order based on the uasset order. Generally applies only to the cooker order)
in UnrealPakTool folder, open/edit Crypto.json.
"EncryptionKey":
{
"$type":"2",
"Name":"null",
"Guid":"null",
"Key":"Your Base64 key here"
},
"Your Base64 key here" paste your generated key (in the middle of " "), save file. then in cmd run:
UnrealPak.exe name_of_your_game-WindowsNoEditor.pak -cryptokeys=Crypto.json
[ i ] Crypto.json default location within your project:
[ i ] X:\Users\USER_NAME\Documents\Unreal Projects\YOUR_PROJECT_NAME\Saved\Cooked\WindowsNoEditor\YOUR_PROJECT_NAME\Metadata
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