Consists of three scripts:
- mac_install.sh
- play_Brotato.sh
- pathing.sh
One issues is that your game won't be able to sync to the Steam Cloud... unless:
- Install CrossOver
- Use it to Install Steam
- Use the Steam Bottle to install Brotato (This will fetch your cloud saves)
In my case, the save files are found in this directory:
"/Users/$USER/Library/Application Support/CrossOver/Bottles/Steam/drive_c/users/crossover/AppData/Roaming/Brotato/76561198017744487"
You can presumably do this with UTM, Parallels, etc.
If you use a different method, you'll need to modify the SYNCED_SAVE_FOLDER
within pathing.sh
git clone [email protected]:amfor/brotato_mac_port.git
chmod +x mac_install.sh && chmod +x play_Brotato.sh && chmod +x pathing.sh
Install the Game using SteammCMD (Homebrew must be installed)
./mac_install.sh
./play_Brotato.sh
- Steam Cloud Save -- copied --> Archive Folder (Located @ Local Mac Save/SAVE_DATE)
- Steam Cloud Save -- copied --> Local Mac Save
- Local Mac Save -- copied --> Windows Steam Save
- Windows Steam Save --> Steam Cloud Save
I managed to compile a working arm64 template, which is named Brotato.arm64. Simply move it into the game folder and rename it to Brotato, and you will have better performance with ~20-30% energy savings.