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Script to install, run and sync saves for Brotato.

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amfor/brotato_mac_port

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Consists of three scripts:

  • mac_install.sh
  • play_Brotato.sh
  • pathing.sh

One issues is that your game won't be able to sync to the Steam Cloud... unless:

Workaround for Steam Cloud Save Syncing:

  1. Install CrossOver
  2. Use it to Install Steam
  3. Use the Steam Bottle to install Brotato (This will fetch your cloud saves)

In my case, the save files are found in this directory:

"/Users/$USER/Library/Application Support/CrossOver/Bottles/Steam/drive_c/users/crossover/AppData/Roaming/Brotato/76561198017744487"

You can presumably do this with UTM, Parallels, etc. If you use a different method, you'll need to modify the SYNCED_SAVE_FOLDER within pathing.sh

Instructions

Clone the repo & make the scripts executable

git clone [email protected]:amfor/brotato_mac_port.git
chmod +x mac_install.sh && chmod +x play_Brotato.sh && chmod +x pathing.sh

Install the Game using SteammCMD (Homebrew must be installed)

./mac_install.sh 

Play the Game

./play_Brotato.sh 

On Game Launch

  • Steam Cloud Save -- copied --> Archive Folder (Located @ Local Mac Save/SAVE_DATE)
  • Steam Cloud Save -- copied --> Local Mac Save

On Game Exit

  • Local Mac Save -- copied --> Windows Steam Save

After Launching Windows Steam Install

  • Windows Steam Save --> Steam Cloud Save

M1 Support!

I managed to compile a working arm64 template, which is named Brotato.arm64. Simply move it into the game folder and rename it to Brotato, and you will have better performance with ~20-30% energy savings.

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Script to install, run and sync saves for Brotato.

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