Elden Lord's Talisman is a third-party application written in AutoHotkey (AHK) designed to enhance the experience for players of Elden Ring. It offers a set of quality of life improvements and features that are not (completely) available in the game by default, making the gameplay smoother and more convenient for the player.
See Features.
See FAQ.
NOTE: This application is currently in a beta state and its reliability may be subject to change as more people use it and provide feedback. If you encounter any issues or have any suggestions for improvement, please report them. Your feedback will help to make this application a better tool for players.
By default, the game only offers an option called Backstep, Dodge Roll, Dash which overloads 3 features into a single bind (Sprint, Roll, Backstep). There are also other useful binds.
Feature | Description | Key |
---|---|---|
Sprinting | Unmodified behavior. Hold the key to sprint | LAlt (hold) |
Rolling | Instantly roll. Rolling is done as soon the button is pressed, not when released | Spacebar |
Backstepping | Perform a backstep regardless of player movement | Ctrl |
Show Status | Show the "Status" screen with a single button press | u |
Quick features refer to a set of quality of life improvements designed for fast and convenient access.
Feature | Description | Use Case | Key |
---|---|---|---|
Quick MainMenu | Instantly go to the game's main menu | - Aggro removing - Area reloading |
LShift + ESC |
Quick RoundTable | Instantly go the Round Table Hold | LShift + g |
|
Pause | Pauses the game. Accomplished by entering some sub-menu | - Pause the game enirely | CapsLock + ESC |
Spinner | Spins the player clock-wise | v |
Gesture | Key |
---|---|
#1 (Top Left) | i |
#2 (Top Right) | o |
#3 (Middle Left) | p |
#4 (Middle Right) | j |
#5 (Bottom Left) | k |
#6 (Bottom Right) | l |
Feature | Description | Key | Notes |
---|---|---|---|
Toggle Script | Toggles the whole script. Used for typing | RCtrl + F9 |
This bind cannot be changed |
- Download and install AutoHotkey v2 from the official website.
- Obtain this mod by any of the following 3 methods:
- Download the latest release on the corresponding Releases section.
- Download this repository as
.zip
file. - Clone this repository.
- Open the
config.ini
file and customize it to your preferences (if desired). - Double-click the
main.ahk
file to run the program. Alternatively, you can compile the .ahk file into an.exe
file and run that instead.
Q: Is this bannable?
A:
This application simulates human inputs using AutoHotkey (AHK) and does not modify any memory or game files. To the best of my knowledge, Elden Ring does not ban players for using AHK. However, if a ban related to the use of this application is reported in the future, this section will be immediately updated.
Q: How to modify the keys (bindings)?
A:
There is a
config.ini
file in the root of the program. In there you may change the bindings to your liking, read the top header comment for a link to AHK's Key's List.
- Provide convenience features without affecting the fairness of the game
- Ease of use for intended purpose
- Well-structured source code for hacking
This application is intended solely to enhance the player's experience and make certain aspects of the game more convenient. It does not provide any cheats or exploits and does not modify the game's memory in any way. The code uses AutoHotkey (AHK) to simulate human inputs and does not provide any advantage over other players. The use of this application is at the player's own risk and may be subject to the terms and conditions set forth by the game's publisher.
This project was created as a way for me to learn the AHK v2 language and experiment with its capabilities. The end goal is to provide a helpful and convenient tool for players, there may be areas for improvement. I am open to collaboration; submitting Pull Requests & Issues is available.
This application is a third-party program and is in no way affiliated with Elden Ring, FromSoftware, or Bandai Namco.
Refer to the COPYING file for licensing information.
Unless otherwise noted, all code herein is distributed under the terms of the GNU General Public License Version 3 or later.