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change Camera controls on SketchFab stile #24

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Nehc
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@Nehc Nehc commented Nov 8, 2023

Camera navigation is not very good. I changed the mouse behavior to bring it closer to the SOTA interface like https://sketchfab.com

@binaryking979
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I have a issue to run your program on mobile phone.
After hosting your program , I attemped access it, but it run any more .

@Ben-Epstein
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@Nehc what specifically did you change in behavior? I'm not noticing any difference in the actual controls, but my fps is better on this branch

@Nehc
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Nehc commented May 2, 2024

@Nehc what specifically did you change in behavior? I'm not noticing any difference in the actual controls, but my fps is better on this branch

this is a bit strange. I configured the controls on the PC in the following way, as stated in the description:

Main navigation (mouse+QE)

  • click left and drag to orbit

  • middle click and drag up/down to move

  • q/e to correct orbit

  • press v to hash curent view to url string

  • drag and drop .ply file to convert to .splat

movement (WASD shuter like)

  • a/d keys to strafe side to side
  • w/s keys to move forward/back
  • click right and drag to Look around

camera angle (arrow key)

  • left/right to turn camera left/right
  • up/down to tilt camera up/down
  • q/e to roll camera counterclockwise/clockwise
  • i/k and j/l to orbit

this shouldn't affect fps IMHO...

@Nehc
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Nehc commented May 2, 2024

I have a issue to run your program on mobile phone. After hosting your program , I attemped access it, but it run any more .

it works on my phone, but... I admit that there may be problems on some models - mainly I made changes for the PC, so that it would be possible, for example, to move inside the interior.

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3 participants