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feat(game-lobby): player group organizer #893
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WalkthroughThe changes in this pull request introduce several enhancements to the game lobby components, including the addition of a group organizer button, modifications to existing buttons, and updates to icons. Key functionalities such as event emissions and visibility logic are implemented to improve user interaction. Additionally, localization support is expanded for both English and French languages, and unit tests are added to ensure the reliability of the new features. Changes
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Recent review detailsConfiguration used: .coderabbit.yaml Files selected for processing (2)
Files skipped from review as they are similar to previous changes (2)
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Actionable comments posted: 1
Review details
Configuration used: .coderabbit.yaml
Review profile: CHILL
Files ignored due to path filters (2)
tests/unit/specs/components/pages/game-lobby/GameLobbyHeader/GameLobbyHeaderSetupButtons/GameLobbyHeaderGroupOrganizerButton/__snapshots__/GameLobbyHeaderGroupOrganizerButton.nuxt.spec.ts.snap
is excluded by!**/*.snap
tests/unit/specs/components/pages/game-lobby/GameLobbyHeader/GameLobbyHeaderSetupButtons/__snapshots__/GameLobbyHeaderSetupButtons.nuxt.spec.ts.snap
is excluded by!**/*.snap
Files selected for processing (18)
- app/components/pages/game-lobby/GameLobbyFooter/GameLobbyRandomCompositionButton/GameLobbyRandomCompositionButton.vue (0 hunks)
- app/components/pages/game-lobby/GameLobbyHeader/GameLobbyHeader.vue (2 hunks)
- app/components/pages/game-lobby/GameLobbyHeader/GameLobbyHeaderSetupButtons/GameLobbyHeaderGroupOrganizerButton/GameLobbyHeaderGroupOrganizerButton.vue (1 hunks)
- app/components/pages/game-lobby/GameLobbyHeader/GameLobbyHeaderSetupButtons/GameLobbyHeaderGroupOrganizerButton/game-lobby-header-group-organizer-button.types.ts (1 hunks)
- app/components/pages/game-lobby/GameLobbyHeader/GameLobbyHeaderSetupButtons/GameLobbyHeaderPositionCoordinatorButton/GameLobbyHeaderPositionCoordinatorButton.vue (1 hunks)
- app/components/pages/game-lobby/GameLobbyHeader/GameLobbyHeaderSetupButtons/GameLobbyHeaderSetupButtons.vue (5 hunks)
- app/components/pages/game-lobby/GameLobbyHeader/GameLobbyHeaderSetupButtons/game-lobby-header-setup-buttons.types.ts (1 hunks)
- app/components/pages/game-lobby/GameLobbyHeader/game-lobby-header.types.ts (1 hunks)
- app/components/pages/game-lobby/GameLobbyPositionCoordinator/GameLobbyPositionCoordinator.vue (1 hunks)
- app/pages/game-lobby.vue (2 hunks)
- app/plugins/vue-font-awesome-icon/vue-font-awesome-icon.ts (2 hunks)
- modules/i18n/locales/en.json (1 hunks)
- modules/i18n/locales/fr.json (1 hunks)
- tests/unit/specs/components/pages/game-lobby/GameLobbyFooter/GameLobbyRandomCompositionButton/GameLobbyRandomCompositionButton.nuxt.spec.ts (0 hunks)
- tests/unit/specs/components/pages/game-lobby/GameLobbyHeader/GameLobbyHeader.nuxt.spec.ts (1 hunks)
- tests/unit/specs/components/pages/game-lobby/GameLobbyHeader/GameLobbyHeaderSetupButtons/GameLobbyHeaderGroupOrganizerButton/GameLobbyHeaderGroupOrganizerButton.nuxt.spec.ts (1 hunks)
- tests/unit/specs/components/pages/game-lobby/GameLobbyHeader/GameLobbyHeaderSetupButtons/GameLobbyHeaderSetupButtons.nuxt.spec.ts (3 hunks)
- tests/unit/utils/factories/composables/api/game/dto/create-game/create-game-player/create-game-player.dto.factory.ts (1 hunks)
Files not reviewed due to no reviewable changes (2)
- app/components/pages/game-lobby/GameLobbyFooter/GameLobbyRandomCompositionButton/GameLobbyRandomCompositionButton.vue
- tests/unit/specs/components/pages/game-lobby/GameLobbyFooter/GameLobbyRandomCompositionButton/GameLobbyRandomCompositionButton.nuxt.spec.ts
Files skipped from review due to trivial changes (5)
- app/components/pages/game-lobby/GameLobbyHeader/GameLobbyHeaderSetupButtons/GameLobbyHeaderGroupOrganizerButton/game-lobby-header-group-organizer-button.types.ts
- app/components/pages/game-lobby/GameLobbyHeader/GameLobbyHeaderSetupButtons/GameLobbyHeaderPositionCoordinatorButton/GameLobbyHeaderPositionCoordinatorButton.vue
- app/components/pages/game-lobby/GameLobbyPositionCoordinator/GameLobbyPositionCoordinator.vue
- modules/i18n/locales/fr.json
- tests/unit/utils/factories/composables/api/game/dto/create-game/create-game-player/create-game-player.dto.factory.ts
Additional context used
GitHub Check: Lint 🔍
app/pages/game-lobby.vue
[failure] 122-122:
Unexpected console statement
Additional comments not posted (24)
app/components/pages/game-lobby/GameLobbyHeader/game-lobby-header.types.ts (1)
5-5
: LGTM!The addition of the
groupOrganizerButtonClick
event type to theGameLobbyHeaderEmits
interface is a clear and concise way to define the new event that theGameLobbyHeader
component can emit. This change aligns with the PR objectives and title, which indicate the introduction of a new "player group organizer" feature.Ensure that:
- The corresponding button is added to the component's template.
- The event is emitted correctly when the button is clicked.
- The necessary event handlers are implemented to handle the emitted event and update the relevant state or trigger the appropriate actions.
Overall, this change sets the foundation for the new feature and suggests an enhancement to the user experience and engagement within the game lobby.
app/components/pages/game-lobby/GameLobbyHeader/GameLobbyHeaderSetupButtons/game-lobby-header-setup-buttons.types.ts (1)
5-5
: LGTM!The new event type
groupOrganizerButtonClick
is correctly added to theGameLobbyHeaderSetupButtonsEmits
type, following the existing naming convention.Please ensure that:
- The corresponding event handler is correctly implemented to handle this new event.
- The actual implementation of the group organizer button is correctly added to the component template and emits this event when clicked.
app/components/pages/game-lobby/GameLobbyHeader/GameLobbyHeaderSetupButtons/GameLobbyHeaderGroupOrganizerButton/GameLobbyHeaderGroupOrganizerButton.vue (3)
1-28
: LGTM!The template section of the component is well-structured and follows best practices:
- The usage of the PrimeVue button component with custom props and event is correct.
- The FontAwesome icons are used appropriately for visual feedback.
- The conditional rendering of the button text based on screen size is a good practice for responsive design.
- The warning icon is correctly shown based on a computed property.
30-47
: LGTM!The script section of the component is well-structured and follows best practices:
- The imports are correctly used.
- The usage of
defineEmits
is correct for defining the component emits.- The usage of Pinia store for state management is a good practice.
- The computed property for validation is correctly defined.
- The method to emit the custom event is correctly defined.
1-47
: Skipped reviewing the style section.The component does not have any custom styles defined. This is acceptable as the component is using PrimeVue and FontAwesome libraries for styling.
app/plugins/vue-font-awesome-icon/vue-font-awesome-icon.ts (2)
79-79
: LGTM!The import statement for the new icon
faGroupArrowsRotate
is correct.
166-166
: LGTM!The newly imported icon
faGroupArrowsRotate
has been correctly added to the icon library.tests/unit/specs/components/pages/game-lobby/GameLobbyHeader/GameLobbyHeaderSetupButtons/GameLobbyHeaderGroupOrganizerButton/GameLobbyHeaderGroupOrganizerButton.nuxt.spec.ts (5)
45-48
: LGTM!The snapshot test case is well-written and ensures that the component's structure doesn't change unexpectedly.
51-55
: LGTM!The test case correctly verifies that the warning icon is displayed when player groups are not set.
57-69
: LGTM!The test case correctly verifies that the warning icon is not displayed when player groups are set.
71-75
: LGTM!The test case correctly verifies that the button text is translated as expected.
77-82
: LGTM!The test case correctly verifies that the
groupOrganizerButtonClick
event is emitted when the button is clicked.app/components/pages/game-lobby/GameLobbyHeader/GameLobbyHeader.vue (2)
31-31
: LGTM!The event handler is correctly bound to the method following the component's naming convention.
89-91
: LGTM!The method implementation is correct and follows the component's event emission pattern and naming convention.
app/components/pages/game-lobby/GameLobbyHeader/GameLobbyHeaderSetupButtons/GameLobbyHeaderSetupButtons.vue (3)
32-39
: LGTM!The
GameLobbyHeaderGroupOrganizerButton
component is correctly integrated into the template. The conditional rendering using theisGroupOrganizerVisible
computed property and the event emission using@group-organizer-button-click
follow the existing patterns and conventions in the component.
49-49
: LGTM!The
GameLobbyHeaderGroupOrganizerButton
component is correctly imported and used in the template.
58-58
: LGTM!The
isGroupOrganizerVisible
computed property correctly determines the visibility of the group organizer button based on the presence of players with the "prejudiced-manipulator" role. TheonGroupOrganizerButtonClickFromGameGroupOrganizerButton
method follows the component's conventions and correctly emits thegroupOrganizerButtonClick
event.Also applies to: 75-76, 89-92
app/pages/game-lobby.vue (1)
8-8
: LGTM!The event handler is correctly bound to the
onGroupOrganizerButtonClickFromGameLobbyHeader
function.tests/unit/specs/components/pages/game-lobby/GameLobbyHeader/GameLobbyHeaderSetupButtons/GameLobbyHeaderSetupButtons.nuxt.spec.ts (4)
12-12
: LGTM!The import statement for the
GameLobbyHeaderGroupOrganizerButton
component is correct and necessary for the new tests.
35-35
: LGTM!Adding a player with the "prejudiced-manipulator" role to the default game setup is necessary for testing the group organizer button's rendering conditions.
39-42
: Verify the impact of settingstubActions
tofalse
.Setting
stubActions
tofalse
in the testing Pinia store means that Pinia actions will not be stubbed during tests. This change may affect how actions are handled in the test suite.Please ensure that this change does not introduce any unintended side effects or break existing tests.
154-173
: LGTM!The new test cases for the "Group Organizer" button are well-written and cover important scenarios:
- Verifying that the button is not rendered when the "prejudiced-manipulator" player is absent.
- Checking that the button emits the correct event when clicked.
These tests ensure that the button behaves as expected based on the game state and user interactions.
tests/unit/specs/components/pages/game-lobby/GameLobbyHeader/GameLobbyHeader.nuxt.spec.ts (1)
216-222
: LGTM!The test case follows the established pattern and correctly verifies the emission of the
groupOrganizerButtonClick
event when the corresponding button is clicked. It enhances the test coverage and robustness of the component.modules/i18n/locales/en.json (1)
1614-1615
: LGTM!The addition of the "groupOrganizer" key-value pair in the "GameLobbyHeaderGroupOrganizerButton" section follows the existing JSON structure and provides the necessary English translation for the "Group organizer" button.
function onGroupOrganizerButtonClickFromGameLobbyHeader(): void { | ||
console.log("coucou"); | ||
} |
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Remove the console statement and implement the actual functionality.
The console statement is likely a placeholder for the actual implementation. Please remove it and implement the intended functionality for the onGroupOrganizerButtonClickFromGameLobbyHeader
function.
Do you want me to open a GitHub issue to track this task or provide suggestions for the implementation?
Tools
GitHub Check: Lint 🔍
[failure] 122-122:
Unexpected console statement
Summary by CodeRabbit
Release Notes
New Features
Bug Fixes
UI Enhancements
Localization
Tests