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GH-43631: [C][Format] Add ArrowAsyncDeviceStreamHandler interface #43632

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GH-43631: [C][Format] Add ArrowAsyncDeviceStreamHandler interface
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201 changes: 201 additions & 0 deletions cpp/src/arrow/c/abi.h
Original file line number Diff line number Diff line change
Expand Up @@ -228,6 +228,207 @@ struct ArrowDeviceArrayStream {

#endif // ARROW_C_DEVICE_STREAM_INTERFACE

#ifndef ARROW_C_ASYNC_STREAM_INTERFACE
# define ARROW_C_ASYNC_STREAM_INTERFACE

// ArrowAsyncTask represents available data from a producer that was passed to
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(by the way, I think you need /// for Doxygen to pick this up as a doc comment.)

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Can we document the rationale for having the task vs just passing the array to the callback directly?

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None of the comments in this file use the /// for doxygen, so I was following the existing pattern. If we want to convert all of these to doxygen, I think we should do it as a separate change to convert all the // lines to /// in the file as a whole.

I'll add the rationale, @westonpace can you take a look at what I put here and ensure it's accurate?

// an invocation of `on_next_task` on the ArrowAsyncDeviceStreamHandler.
//
// The reason for this Task approach instead of the Async interface returning
// the Array directly is to allow for more complex thread handling and reducing
// context switching and data transfers between CPU cores (e.g. from one L1/L2
// cache to another) if desired.
Comment on lines +239 to +240
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This is a consequence of consumer being able to maintain an upper bound on memory consumption in terms of the number record batches in memory at any point in time.

Readers might be unable to make this causal inference. I don't really have a suggestion on how to reword this, just saying that the connection might be unclear to many readers.

//
// For example, the `on_next_task` callback can be called when data is ready, while
// the producer puts potential "decoding" logic in the `ArrowAsyncTask` object. This
// allows for the producer to manage the I/O on one thread which calls `on_next_task`
// and the consumer can determine when the decoding (producer logic in the `extract_data`
// callback of the task) occurs and on which thread, to avoid a CPU core transfer
// (data staying in the L2 cache).
struct ArrowAsyncTask {
// This callback should populate the ArrowDeviceArray associated with this task.
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// The order of ArrowAsyncTasks provided by the producer enables a consumer to
// ensure the order of data to process.
//
// This function is expected to be synchronous, but should not perform any blocking
// I/O. Ideally it should be as cheap as possible so as to not tie up the consumer
// thread unnecessarily.
//
// Returns: 0 if successful, errno-compatible error otherwise.
//
// If a non-0 value is returned then it should be followed by a call to `on_error`
// on the appropriate ArrowAsyncDeviceStreamHandler. This is because it's highly
// likely that whatever is calling this function may be entirely disconnected from
// the current control flow. Indicating an error here with a non-zero return allows
// the current flow to be aware of the error occurring, while still allowing any
// logging or error handling to still be centralized in the `on_error` callback of
// the original Async handler.
//
// Rather than a release callback, any required cleanup should be performed as part
// of the invocation of `extract_data`. Ownership of the Array is passed to the consumer
// calling this, and so it must be released separately.
//
// It is only valid to call this method exactly once.
int (*extract_data)(struct ArrowArrayTask* self, struct ArrowDeviceArray* out);

// opaque task-specific data
void* private_data;
};

// ArrowAsyncProducer represents a 1-to-1 relationship between an async producer
// and consumer. This object allows the consumer to perform backpressure and flow
// control on the asynchronous stream processing. This object must be owned by the
// producer who creates it, and thus is responsible for cleaning it up.
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struct ArrowAsyncProducer {
// A consumer must call this function to start receiving on_next_task calls.
//
// It *must* be valid to call this synchronously from within `on_next_task` or
// `on_schema`, but this function *must not* immediately call `on_next_task` so as
// to avoid recursion and reentrant callbacks.
//
// After cancel has been called, additional calls to this function must be NOPs,
// but allowed. While not cancelled, calling this function must register the
// given number of additional arrays/batches to be produced with the producer.
// The producer should only call `on_next_task` at most the registered number
// of arrays before propagating backpressure.
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So is the idea that I will call this method many times? In other words, if I want to allow up to 32 concurrent tasks I would call request(32) and then, after I complete each task I call request(1)?

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That's definitely one way you could do it which would be valid.

Another possibility would be that you could call request(32) and you track available memory usage and only call request(N) for more when the available memory increases after calls to get_data on the tasks and completing whatever processing you wanted on the resulting batches, or some other strategy.

The idea is that backpressure is managed by the consumer signalling the producer "hey, I can handle up to N more batches of data right now".

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Your mermaid diagram only shows request being called once (IIRC) and it might be more helpful if there was someway to demonstrate it was part of a loop too. That being said, the diagram has a lot of info already so maybe it's ok.

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It would be pretty easy to toss a call to request inside the branch that calls get_data, i'll add it there.

//
// Any error encountered by calling request must be propagated by calling the `on_error`
// callback of the ArrowAsyncDeviceStreamHandler.
//
// While not cancelled, any subsequent calls to `on_next_task`, `on_error` or
// `release` should be scheduled by the producer to be called later.
//
// It is invalid for a consumer to call this with a value of n <= 0, producers should
// error if given such a value.
void (*request)(struct ArrowAsyncProducer* self, int64_t n);

// This cancel callback signals a producer that it must eventually stop making calls
// to on_next_task. It must be idempotent and thread-safe. After calling cancel once,
// subsequent calls must be NOPs. This must not call any consumer-side handlers other
// than `on_error`.
//
// It is not required that calling cancel affect the producer immediately, only that it
// must eventually stop calling on_next_task and subsequently call release on the
// async handler. As such, a consumer must be prepared to receive one or more calls to
// `on_next_task` even after calling cancel if there are still requested arrays pending.
//
// Successful cancellation should *not* result in the producer calling `on_error`, it
// should finish out any remaining tasks and eventually call `release`.
//
// Any error encountered during handling a call to cancel must be reported via the
// on_error callback on the async stream handler.
void (*cancel)(struct ArrowAsyncProducer* self);

// producer-specific opaque data.
void* private_data;
};

// Similar to ArrowDeviceArrayStream, except designed for an asynchronous
// style of interaction. While ArrowDeviceArrayStream provides producer
// defined callbacks, this is intended to be created by the consumer instead.
// The consumer passes this handler to the producer, which in turn uses the
// callbacks to inform the consumer of events in the stream.
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struct ArrowAsyncDeviceStreamHandler {
// Handler for receiving a schema. The passed in stream_schema must be
// released or moved by the handler (producer is giving ownership of the schema to
// the handler, but not ownership of the top level object itself).
//
// With the exception of an error occurring (on_error), this must be the first
// callback function which is called by a producer and must only be called exactly
// once. As such, the producer should provide a valid ArrowAsyncProducer instance
// so the consumer can control the flow. See the documentation on ArrowAsyncProducer
// for how it works. The ArrowAsyncProducer is owned by the producer who calls this
// function and thus the producer is responsible for cleaning it up when calling
// the release callback of this handler.
//
// The addl_metadata argument can be null or can be used by a producer
// to pass arbitrary extra information to the consumer beyond the metadata in the schema
// itself (such as total number of rows, context info, or otherwise). The data should
// be passed using the same encoding as the metadata within the ArrowSchema struct
// itself (defined in the spec at
// https://arrow.apache.org/docs/format/CDataInterface.html#c.ArrowSchema.metadata)
//
// If addl_metadata is non-null then it only needs to exist for the lifetime of this
// call, a consumer who wants it to live after that must copy it to ensure lifetime.
//
// Return value: 0 if successful, `errno`-compatible error otherwise
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What is the producer supposed to do with an error? (FWIW, gRPC just uses void for its callbacks)

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I imagine the consumer should be able to return something to tell the producer to stop (I agree this should be explicit, though, and errno might not be the most precise tool but it might be slightly more informative than a bool or invented enum).

For argument's sake: If a non-zero value is returned, the producer must not call any other callbacks except the release callback.

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Right, but it might make more sense to just have a unified cancellation mechanism. And again, what is the producer really supposed to do with the error code? It's just going to drop it on the floor.

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Callbacks returning an error like this is pretty common in Rust. Normally what the producer does is:

  • Abort the reader
  • Return an error "External error: the producer received error code from a call to on_schema: "

I think it's nice to be able to return an error code here. For example, maybe the consumer can't handle one of the data types reported by the schema.

Either way though, if an error is returned or if the consumer explicitly cancels in some way, I assume the producer needs to keep accepting calls to the callbacks right? (e.g. returning an error here won't prevent on_next from being called once or twice while the producer is cleaning up)

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Either way though, if an error is returned or if the consumer explicitly cancels in some way, I assume the producer needs to keep accepting calls to the callbacks right? (e.g. returning an error here won't prevent on_next from being called once or twice while the producer is cleaning up)

It won't prevent it, but the docs explicitly state that if an error is returned from the callback, the producer should only call release after that and not call further callbacks. though there isn't anything to functionally prevent it.

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In general, I would suggest that ADBC's async APIs should be compatible with Reactive Streams (RS) semantics in all places except for the semantics of request(n) signal, which for Arrow shouldn't be tied to the number of calls to on_next(), but rather indicate the number of rows. This is to avoid the burden of reinventing the wheel in async model aspects which reactive streams working group already thought and debated long and hard about.

Also, users of ADBC's async APIs in JVM and C# will be able to leverage some very high quality code for these platforms that implement RS semantics, such as j.u.c.SubmissionPublisher, kotlinx.coroutines.reactive, dotnet/reactive, hopefully with minimal modifications, or perhaps no modifications at all (the different semantics of request(n) could perhaps piggy-back existing libs because per RS spec, producers are allowed to send a complete signal after calling on_next fewer times than was requested).

Per RS 1.7, it's required that producer stops on error from consumer callback:

Once a terminal state has been signaled (onError, onComplete) it is REQUIRED that no further signals occur.

Re:

the docs explicitly state that if an error is returned from the callback, the producer should only call release after that and not call further callbacks. though there isn't anything to functionally prevent it.

Indeed, per RS 2.5, consumer MUST go out of its way even to prevent buggy concurrent use by the producer, let alone not to call any of its methods itself concurrently with the producer, or ofter the producer has returned error or completion signal.

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Right, but it might make more sense to just have a unified cancellation mechanism. And again, what is the producer really supposed to do with the error code? It's just going to drop it on the floor.

I think it can be useful for monitoring on the middleware/transport level, if the API wraps communication with a remote server. See APPLICATION_ERROR in RSocket protocol.

//
// A producer that receives a non-zero return here should stop producing and eventually
// call release instead.
int (*on_schema)(struct ArrowAsyncDeviceStreamHandler* self,
struct ArrowAsyncProducer* producer, struct ArrowSchema* stream_schema,
const char* addl_metadata);
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nit: should we rename addl_metadata -> metadata to match the other APIs introduced here? Removing the acronym can makes it more readable IMO.

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I added the addl_ prefix here to indicate that it is separate from the metadata that would exist in the ArrowSchema object. I didn't want anyone to start throwing metadata in here that should live in the schema itself. But if we don't think that's a concern I can rename it

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Maybe this metadata could be ArrowAsyncProducer::metadata? That would eliminate the ambiguity


// Handler for receiving data. This is called when data is available providing an
// ArrowAsyncTask struct to signify it. The producer indicates the end of the stream
// by passing NULL as the value for the task rather than a valid pointer to a task.
// The task object is only valid for the lifetime of this function call, if a consumer
// wants to utilize it after this function returns, it must copy or move the contents
// of it to a new ArrowAsyncTask object.
//
// The `request` callback of a provided ArrowAsyncProducer must be called in order
// to start receiving calls to this handler.
//
// The metadata argument can be null or can be used by a producer
// to pass arbitrary extra information to the consumer (such as total number
// of rows, context info, or otherwise). The data should be passed using the same
// encoding as the metadata within the ArrowSchema struct itself (defined in
// the spec at
// https://arrow.apache.org/docs/format/CDataInterface.html#c.ArrowSchema.metadata)
//
// If metadata is non-null then it only needs to exist for the lifetime of this call,
// a consumer who wants it to live after that must copy it to ensure lifetime.
//
// A producer *must not* call this concurrently from multiple different threads.
//
// A consumer must be prepared to receive one or more calls to this callback even
// after calling cancel on the corresponding ArrowAsyncProducer, as cancel does not
// guarantee it happens immediately.
//
// Return value: 0 if successful, `errno`-compatible error otherwise.
//
// If the consumer returns a non-zero return from this method, that indicates to the
// producer that it should stop propagating data as an error occurred. After receiving
// such a return, the only interaction with this object is for the producer to call
// the `release` callback.
int (*on_next_task)(struct ArrowAsyncDeviceStreamHandler* self,
struct ArrowAsyncTask* task, const char* metadata);
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// Handler for encountering an error. The producer should call release after
// this returns to clean up any resources. The `code` passed in can be any error
// code that a producer wants, but should be errno-compatible for consistency.
//
// If the message or metadata are non-null, they will only last as long as this
// function call. The consumer would need to perform a copy of the data if it is
// necessary for them to live past the lifetime of this call.
//
// Error metadata should be encoded as with metadata in ArrowSchema, defined in
// the spec at
// https://arrow.apache.org/docs/format/CDataInterface.html#c.ArrowSchema.metadata
//
// It is valid for this to be called by a producer with or without a preceding call
// to ArrowAsyncProducer.request.
//
// This callback must not call any methods of an ArrowAsyncProducer object.
void (*on_error)(struct ArrowAsyncDeviceStreamHandler* self, int code,
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const char* message, const char* metadata);
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// Release callback to release any resources for the handler. Should always be
// called by a producer when it is done utilizing a handler. No callbacks should
// be called after this is called.
//
// It is valid for the release callback to be called by a producer with or without
// a preceding call to ArrowAsyncProducer.request.
//
// The release callback must not call any methods of an ArrowAsyncProducer object.
void (*release)(struct ArrowAsyncDeviceStreamHandler* self);

// Opaque handler-specific data
void* private_data;
};

#endif // ARROW_C_ASYNC_STREAM_INTERFACE

#ifdef __cplusplus
}
#endif
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