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Introduce a common trait TreeNode for ExecutionPlan, PhysicalExpr, LogicalExpr, LogicalPlan #5630

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14 changes: 7 additions & 7 deletions datafusion-examples/examples/rewrite_expr.rs
Original file line number Diff line number Diff line change
Expand Up @@ -17,8 +17,8 @@

use arrow::datatypes::{DataType, Field, Schema, SchemaRef};
use datafusion_common::config::ConfigOptions;
use datafusion_common::tree_node::{Transformed, TreeNode};
use datafusion_common::{DataFusionError, Result};
use datafusion_expr::expr_rewriter::rewrite_expr;
use datafusion_expr::{
AggregateUDF, Between, Expr, Filter, LogicalPlan, ScalarUDF, TableSource,
};
Expand Down Expand Up @@ -105,9 +105,9 @@ impl OptimizerRule for MyRule {

/// use rewrite_expr to modify the expression tree.
fn my_rewrite(expr: Expr) -> Result<Expr> {
rewrite_expr(expr, |e| {
expr.transform(&|expr| {
// closure is invoked for all sub expressions
match e {
Ok(match expr {
Expr::Between(Between {
expr,
negated,
Expand All @@ -119,13 +119,13 @@ fn my_rewrite(expr: Expr) -> Result<Expr> {
let low: Expr = *low;
let high: Expr = *high;
if negated {
Ok(expr.clone().lt(low).or(expr.gt(high)))
Transformed::Yes(expr.clone().lt(low).or(expr.gt(high)))
} else {
Ok(expr.clone().gt_eq(low).and(expr.lt_eq(high)))
Transformed::Yes(expr.clone().gt_eq(low).and(expr.lt_eq(high)))
}
}
_ => Ok(e),
}
_ => Transformed::No(expr),
})
})
}

Expand Down
6 changes: 6 additions & 0 deletions datafusion/common/src/error.rs
Original file line number Diff line number Diff line change
Expand Up @@ -219,6 +219,12 @@ impl Display for SchemaError {

impl Error for SchemaError {}

impl From<std::fmt::Error> for DataFusionError {
fn from(_e: std::fmt::Error) -> Self {
DataFusionError::Execution("Fail to format".to_string())
}
}

impl From<io::Error> for DataFusionError {
fn from(e: io::Error) -> Self {
DataFusionError::IoError(e)
Expand Down
1 change: 1 addition & 0 deletions datafusion/common/src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -29,6 +29,7 @@ pub mod scalar;
pub mod stats;
mod table_reference;
pub mod test_util;
pub mod tree_node;
pub mod utils;

use arrow::compute::SortOptions;
Expand Down
337 changes: 337 additions & 0 deletions datafusion/common/src/tree_node.rs
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This API looks very nice 👌

Original file line number Diff line number Diff line change
@@ -0,0 +1,337 @@
// Licensed to the Apache Software Foundation (ASF) under one
// or more contributor license agreements. See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership. The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the License for the
// specific language governing permissions and limitations
// under the License.

//! This module provides common traits for visiting or rewriting tree nodes easily.

use std::sync::Arc;

use crate::Result;

/// Trait for tree node. It can be [`ExecutionPlan`], [`PhysicalExpr`], [`LogicalPlan`], [`Expr`], etc.
pub trait TreeNode: Sized {
/// Use preorder to iterate the node on the tree so that we can stop fast for some cases.
///
/// [`op`] can be used to collect some info from the tree node
/// or do some checking for the tree node.
fn apply<F>(&self, op: &mut F) -> Result<VisitRecursion>
where
F: FnMut(&Self) -> Result<VisitRecursion>,
{
match op(self)? {
VisitRecursion::Continue => {}
// If the recursion should skip, do not apply to its children. And let the recursion continue
VisitRecursion::Skip => return Ok(VisitRecursion::Continue),
// If the recursion should stop, do not apply to its children
VisitRecursion::Stop => return Ok(VisitRecursion::Stop),
};

self.apply_children(&mut |node| node.apply(op))
}

/// Visit the tree node using the given [TreeNodeVisitor]
/// It performs a depth first walk of an node and its children.
///
/// For an node tree such as
/// ```text
/// ParentNode
/// left: ChildNode1
/// right: ChildNode2
/// ```
///
/// The nodes are visited using the following order
/// ```text
/// pre_visit(ParentNode)
/// pre_visit(ChildNode1)
/// post_visit(ChildNode1)
/// pre_visit(ChildNode2)
/// post_visit(ChildNode2)
/// post_visit(ParentNode)
/// ```
///
/// If an Err result is returned, recursion is stopped immediately
///
/// If [`VisitRecursion::Stop`] is returned on a call to pre_visit, no
/// children of that node will be visited, nor is post_visit
/// called on that node. Details see [`TreeNodeVisitor`]
///
/// If using the default [`post_visit`] with nothing to do, the [`apply`] should be preferred
fn visit<V: TreeNodeVisitor<N = Self>>(
&self,
visitor: &mut V,
) -> Result<VisitRecursion> {
match visitor.pre_visit(self)? {
VisitRecursion::Continue => {}
// If the recursion should skip, do not apply to its children. And let the recursion continue
VisitRecursion::Skip => return Ok(VisitRecursion::Continue),
// If the recursion should stop, do not apply to its children
VisitRecursion::Stop => return Ok(VisitRecursion::Stop),
};

match self.apply_children(&mut |node| node.visit(visitor))? {
VisitRecursion::Continue => {}
// If the recursion should skip, do not apply to its children. And let the recursion continue
VisitRecursion::Skip => return Ok(VisitRecursion::Continue),
// If the recursion should stop, do not apply to its children
VisitRecursion::Stop => return Ok(VisitRecursion::Stop),
}

visitor.post_visit(self)
}

/// Convenience utils for writing optimizers rule: recursively apply the given `op` to the node tree.
/// When `op` does not apply to a given node, it is left unchanged.
/// The default tree traversal direction is transform_up(Postorder Traversal).
fn transform<F>(self, op: &F) -> Result<Self>
where
F: Fn(Self) -> Result<Transformed<Self>>,
{
self.transform_up(op)
}

/// Convenience utils for writing optimizers rule: recursively apply the given 'op' to the node and all of its
/// children(Preorder Traversal).
/// When the `op` does not apply to a given node, it is left unchanged.
fn transform_down<F>(self, op: &F) -> Result<Self>
where
F: Fn(Self) -> Result<Transformed<Self>>,
{
let after_op = op(self)?.into();
after_op.map_children(|node| node.transform_down(op))
}

/// Convenience utils for writing optimizers rule: recursively apply the given 'op' first to all of its
/// children and then itself(Postorder Traversal).
/// When the `op` does not apply to a given node, it is left unchanged.
fn transform_up<F>(self, op: &F) -> Result<Self>
where
F: Fn(Self) -> Result<Transformed<Self>>,
{
let after_op_children = self.map_children(|node| node.transform_up(op))?;

let new_node = op(after_op_children)?.into();
Ok(new_node)
}

/// Transform the tree node using the given [TreeNodeRewriter]
/// It performs a depth first walk of an node and its children.
///
/// For an node tree such as
/// ```text
/// ParentNode
/// left: ChildNode1
/// right: ChildNode2
/// ```
///
/// The nodes are visited using the following order
/// ```text
/// pre_visit(ParentNode)
/// pre_visit(ChildNode1)
/// mutate(ChildNode1)
/// pre_visit(ChildNode2)
/// mutate(ChildNode2)
/// mutate(ParentNode)
/// ```
///
/// If an Err result is returned, recursion is stopped immediately
///
/// If [`false`] is returned on a call to pre_visit, no
/// children of that node will be visited, nor is mutate
/// called on that node
///
/// If using the default [`pre_visit`] with [`true`] returned, the [`transform`] should be preferred
fn rewrite<R: TreeNodeRewriter<N = Self>>(self, rewriter: &mut R) -> Result<Self> {
let need_mutate = match rewriter.pre_visit(&self)? {
RewriteRecursion::Mutate => return rewriter.mutate(self),
RewriteRecursion::Stop => return Ok(self),
RewriteRecursion::Continue => true,
RewriteRecursion::Skip => false,
};

let after_op_children = self.map_children(|node| node.rewrite(rewriter))?;

// now rewrite this node itself
if need_mutate {
rewriter.mutate(after_op_children)
} else {
Ok(after_op_children)
}
}

/// Apply the closure `F` to the node's children
fn apply_children<F>(&self, op: &mut F) -> Result<VisitRecursion>
where
F: FnMut(&Self) -> Result<VisitRecursion>;

/// Apply transform `F` to the node's children, the transform `F` might have a direction(Preorder or Postorder)
fn map_children<F>(self, transform: F) -> Result<Self>
where
F: FnMut(Self) -> Result<Self>;
}

/// Implements the [visitor
/// pattern](https://en.wikipedia.org/wiki/Visitor_pattern) for recursively walking [`TreeNode`]s.
///
/// [`TreeNodeVisitor`] allows keeping the algorithms
/// separate from the code to traverse the structure of the `TreeNode`
/// tree and makes it easier to add new types of tree node and
/// algorithms.
///
/// When passed to[`TreeNode::visit`], [`TreeNode::pre_visit`]
/// and [`TreeNode::post_visit`] are invoked recursively
/// on an node tree.
///
/// If an [`Err`] result is returned, recursion is stopped
/// immediately.
///
/// If [`VisitRecursion::Stop`] is returned on a call to pre_visit, no
/// children of that tree node are visited, nor is post_visit
/// called on that tree node
///
/// If [`VisitRecursion::Stop`] is returned on a call to post_visit, no
/// siblings of that tree node are visited, nor is post_visit
/// called on its parent tree node
///
/// If [`VisitRecursion::Skip`] is returned on a call to pre_visit, no
/// children of that tree node are visited.
pub trait TreeNodeVisitor: Sized {
/// The node type which is visitable.
type N: TreeNode;

/// Invoked before any children of `node` are visited.
fn pre_visit(&mut self, node: &Self::N) -> Result<VisitRecursion>;

/// Invoked after all children of `node` are visited. Default
/// implementation does nothing.
fn post_visit(&mut self, _node: &Self::N) -> Result<VisitRecursion> {
Ok(VisitRecursion::Continue)
}
}

/// Trait for potentially recursively transform an [`TreeNode`] node
/// tree. When passed to `TreeNode::rewrite`, `TreeNodeRewriter::mutate` is
/// invoked recursively on all nodes of a tree.
pub trait TreeNodeRewriter: Sized {
/// The node type which is rewritable.
type N: TreeNode;

/// Invoked before (Preorder) any children of `node` are rewritten /
/// visited. Default implementation returns `Ok(Recursion::Continue)`
fn pre_visit(&mut self, _node: &Self::N) -> Result<RewriteRecursion> {
Ok(RewriteRecursion::Continue)
}

/// Invoked after (Postorder) all children of `node` have been mutated and
/// returns a potentially modified node.
fn mutate(&mut self, node: Self::N) -> Result<Self::N>;
}

/// Controls how the [TreeNode] recursion should proceed for [`rewrite`].
#[derive(Debug)]
pub enum RewriteRecursion {
/// Continue rewrite this node tree.
Continue,
/// Call 'op' immediately and return.
Mutate,
/// Do not rewrite the children of this node.
Stop,
/// Keep recursive but skip apply op on this node
Skip,
}

/// Controls how the [TreeNode] recursion should proceed for [`visit`].
#[derive(Debug)]
pub enum VisitRecursion {
/// Continue the visit to this node tree.
Continue,
/// Keep recursive but skip applying op on the children
Skip,
/// Stop the visit to this node tree.
Stop,
}

pub enum Transformed<T> {
/// The item was transformed / rewritten somehow
Yes(T),
/// The item was not transformed
No(T),
}

impl<T> Transformed<T> {
pub fn into(self) -> T {
match self {
Transformed::Yes(t) => t,
Transformed::No(t) => t,
}
}

pub fn into_pair(self) -> (T, bool) {
match self {
Transformed::Yes(t) => (t, true),
Transformed::No(t) => (t, false),
}
}
}

/// Helper trait for implementing [`TreeNode`] that have children stored as Arc's
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This is a very clever design. I tried this refactor before and somewhat gave up because of Rust's orphan rule (i.e. you cannot impl Trait for Arc<T> if trait is from a different crate).

///
/// If some trait object, such as `dyn T`, implements this trait,
/// its related Arc<dyn T> will automatically implement [`TreeNode`]
pub trait DynTreeNode {
/// Returns all children of the specified TreeNode
fn arc_children(&self) -> Vec<Arc<Self>>;

/// construct a new self with the specified children
fn with_new_arc_children(
&self,
arc_self: Arc<Self>,
new_children: Vec<Arc<Self>>,
) -> Result<Arc<Self>>;
}

/// Blanket implementation for Arc for any tye that implements
/// [`DynTreeNode`] (such as Arc<dyn PhysicalExpr>)
impl<T: DynTreeNode + ?Sized> TreeNode for Arc<T> {
fn apply_children<F>(&self, op: &mut F) -> Result<VisitRecursion>
where
F: FnMut(&Self) -> Result<VisitRecursion>,
{
for child in self.arc_children() {
match op(&child)? {
VisitRecursion::Continue => {}
VisitRecursion::Skip => return Ok(VisitRecursion::Continue),
VisitRecursion::Stop => return Ok(VisitRecursion::Stop),
}
}

Ok(VisitRecursion::Continue)
}

fn map_children<F>(self, transform: F) -> Result<Self>
where
F: FnMut(Self) -> Result<Self>,
{
let children = self.arc_children();
if !children.is_empty() {
let new_children: Result<Vec<_>> =
children.into_iter().map(transform).collect();
let arc_self = Arc::clone(&self);
self.with_new_arc_children(arc_self, new_children?)
} else {
Ok(self)
}
}
}
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