The AudioUnitSDK contains a set of base classes as well as utility sources required for Audio Unit development. These utility classes extend or wrap Core Audio API’s providing developers with the essential scaffolding to create audio effects, instruments, and generators on Apple platforms. They provide an easier to implement C++ class model wrapping the C framework APIs.
- Install Xcode
- Open AudioUnitSDK.xcodeproj
- Build the AudioUnitSDK target
- Add the
include
folder to your projects Header Search Paths - Link libAudioUnitSDK.a to your project
Alternatively, you can add the AudioUnitSDK source directly to your project and build as part of your target.
macOS (OS X) 10.9 / iOS 9.0 or later.
- Minor updates and bug fixes.
- New header
AUConfig.h
for improved project organization.
- C++ language version to
C++20
for modern language features.
- The
Source
folder was split in two folders:include
for public headers, andsrc
for private source files. Users building the AudioUnitSDK sources from within their Xcode project should update the source file locations and change the include path topath/to/AudioUnitSDK/include
. Include directives should be prefixed with AudioUnitSDK (i.e.#include "AudioUnitSDK/AUBase.h"
instead of#include "AUBase.h"
).
- Initial upload.
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