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How to use the agent
Arduino Cloud Agent is a single binary that reads from a configuration file. Upon launching, it will sit on the tray bar and work in the background.
It will listen to HTTP/HTTPS and websocket connections on a range of ports from 8990
to 9000
.
You should make GET request to the /info
endpoint on all the possible ports, until you find the correct one (the agent answers back)
$ curl http://127.0.0.1:8990/info
curl: (7) Failed to connect to 127.0.0.1 port 8990: Connection refused
$ curl http://127.0.0.1:8991/info
{"http":"http://127.0.0.1:8991","https":"https://localhost:8992","origins":"https://local.arduino.cc:8000","os":"linux:amd64","update_url":"https://downloads.arduino.cc/","version":"0.0.0-dev","ws":"ws://127.0.0.1:8991","wss":"wss://localhost:8992"}
The reply will contain a JSON with info about the version and the HTTP and HTTPS endpoints to use
Most of the commands can be performed with websocket instructions. We use a library called socket.io to handle the messages. Once you have the websocket endpoint you need, you can:
var socket = io(endpoint);
socket.on('connect', function () {
socket.emit('command', yourCommand);
socket.on('command', function () {
// Your code to handle messages
})
}
By clicking on the tray icon and then "Open Debug Console" you can try most of the websocket commands. The first command you should type in is:
log on
This command will enable the output logging of the agent in the debug console
To get a list of the connected boards, you can issue the command:
list
You will receive an object of all the boards connected with USB or over the network:
Network Ports:
[]
Serial Ports:
[
{
"Name": "/dev/ttyACM1",
"SerialNumber": "510B3982514D503535202020FF103129",
"IsOpen": false,
"VendorID": "0x2341",
"ProductID": "0x804e"
}
]
To read input from a board connected to USB, you must first open the port with the command
open /dev/ttyACM0 9600 [buffer type]
Where you should replace /dev/ttyACM0
with the actual port and 9600
with the baudrate.
You can specify a buffer type to use when opening a serial connection, you can use either:
-
timed
: the one used with the web editor -
default
: it does not use a buffer. It's the one used if not specified. -
timedraw
: the serial communication happens in a binary format without UTF8 encoding. But the messages are encoded in base64, you have to decode them to read them.
You will receive a message like:
{
"Cmd": "Open",
"Desc": "Got register/open on port.",
"Port": "/dev/ttyACM0",
"Baud": 9600,
"BufferType": "default"
}
or
{
"Cmd":"OpenFail",
"Desc":"Error opening port. Serial port busy",
"Port":"/dev/ttyACM0",
"Baud":9600
}
You can then close the port with
close /dev/ttyACM0
You will receive a message like:
{
"Cmd":"Close",
"Desc":"Got unregister/close on port.",
"Port":"/dev/ttyACM0",
"Baud":9600
}
or
{
"Error":"We could not find the serial port /dev/ttyACM0 that you were trying to close."
}
While a port is open, you can send input with
send /dev/ttyACM0 hello
with a reply like
send /dev/ttyACM0 hello
You can also send binary data with sendraw
command, the same way you do with send.
The data must be encoded in base64 format. The agent decodes it and sends the binary data back to the board. If you use "timedraw" as buffer type, you get also the base64 encoding of the binary data from the board.
You can receive output from the serial port by listening to messages like this:
{
"P": "/dev/ttyACM0",
"D":"output string\r\n"
}
You can download a tool (from the Arduino package-index.json
) on the user's computer with a command like
downloadtool avrdude 6.0.1-arduino5 replace
receiving a reply like
{
"DownloadStatus": "Success",
"Msg":"Map Updated"
}
The syntax of the command is:
downloadtool {{name}} {{version}} {{behaviour}}
Where:
-
name
identifies the tool we are going to download -
version
can be a version number or the string "latest" -
behaviour
can be "keep" (which skips the download if the tool already exists) or "replace" (which will download it again).
You can upload a binary sketch to a board connected to a port, with a POST request to be made at the HTTP endpoint.
The payload is a JSON object that looks like this:
{
"board":"arduino:avr:leonardo",
"commandline":"\"{runtime.tools.avrdude.path}/bin/avrdude\" \"-C{runtime.tools.avrdude.path}/etc/avrdude.conf\" -v -patmega32u4 -cavr109 -P{serial.port} -b57600 -D \"-Uflash:w:{build.path}/{build.project_name}.hex:i\"",
"data":"OjEwMDAwMDAwMEM5NEU1MDAwQzk0MEQwMTBDOTQwRDAxMEM5NDBEMDE2MQ0KOjEwMDAxMDAwMEM5NDBEMDEwQzk0M",
"extra":{
"auth":{
"username":null,
"password":null,
"private_key":null,
"port":null
},
"use_1200bps_touch":true,
"wait_for_upload_port":true
},
"extrafiles":[
],
"filename":"Blink.hex",
"hex":"OjEwMDAwMDAwMEM5NEU1MDAwQzk0MEQwMTBDOTQwRDAxMEM5NDBEMDE2MQ0KOjEwMDAxMDAwMEM5NDBEMDEwQzk0M",
"network":false,
"port":"/dev/ttyACM1",
"signature":"97db97ced2c"
}
Where:
-
board
is the fqbn of the board we are uploading to. -
commandline
is the command to execute to perform the upload. This is, for example, avrdude on a Leonardo. -
filename
is the name of the file contained by the next field -
hex
contains the sketch binary encoded in base64 (could decode in Intel hex or raw binary) -
network
allows performing the upload via network -
port
is the address to use for the upload -
signature
is the signature of the commandline signed with the private key that matches the public key contained in theconfig.ini
of Arduino Cloud Agent
The output of the tool used for the upload will be delivered via websocket with a message that looks like this:
{"Msg":"avrdude: verifying ...","ProgrammerStatus":"Busy"}
{"Msg":"avrdude done. Thank you.","ProgrammerStatus":"Busy"}
{"Flash":"Ok","ProgrammerStatus":"Done"}
You can install the arduino-create-agent-js-client in your client application