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Releases: atteneder/DracoUnity

DracoUnity 4.1.0

14 Apr 10:29
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Added

  • Support for encoding point clouds (thanks @camnewnham for #46)
  • Point cloud encoding unit test
  • Component pad byte support enables things like 3 byte RGB color vertex attributes (thanks @camnewnham for #47)
  • Encoding binaries for remaining platforms (Android, WSA, WebGL, iOS and Windows 32-bit)

Changed

  • Updated Draco native library binaries to 1.1.0

Removed

  • 32-bit Linux binaries/support

Fixed

  • Unit Tests download URLs updated
  • Editor imports now calculate the correct mesh bounds
  • macOS binaries are now loaded on Apple Silicon properly

DracoUnity 3.4.0

14 Apr 08:12
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Added

  • Support for encoding point clouds (thanks @camnewnham for #46)
  • Point cloud encoding unit test
  • Component pad byte support enables things like 3 byte RGB color vertex attributes (thanks @camnewnham for #47)
  • Encoding binaries for remaining platforms (Android, WSA, WebGL, iOS and Windows 32-bit)

Changed

  • Minimum required Unity version is 2020.3 LTS now
  • Updated Draco native library binaries to 1.1.0

Removed

  • 32-bit Linux binaries/support

Fixed

  • Unit Tests download URLs updated
  • Editor imports now calculate the correct mesh bounds
  • macOS binaries are now loaded on Apple Silicon properly

DracoUnity 4.0.2

20 Jan 14:12
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Fixed

  • Theoretical crash on unsupported indices data type. Removes compiler warning about throwing exception in C# job.

DracoUnity 4.0.1

23 Nov 11:46
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Apple Silicon Editor fixes

Fixed

  • Apple Silicon Unity Editor decoding
  • Apple Silicon Runtime encoding

DracoUnity 4.0.0

27 Oct 18:58
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This version is on feature parity with version 3.3.2. The only difference is the WebGL native library, which is now compatible with Unity 2021.2.

Follow this guide:

  • Use DracoUnity 4.x or newer for Unity 2021.2 or newer
  • Stay on DracoUnity 3.x if you're targeting WebGL with Unity 2021.1 or older

What's new

Changed

  • WebGL library is built with Emscripten 2.0.19 now
  • Minimum required version is Unity 2021.2

DracoUnity 3.3.2

27 Oct 18:52
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Added

  • Error message when users try to run DracoUnity 3.x Unity >=2021.2 combination targeting WebGL

DracoUnity 3.3.1

14 Sep 08:34
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Changed

  • Data types SInt8, UInt8, SInt16 and UInt16 on normals, colors, texture coordinates and blend weights are treated as normalized values now

Fixed

  • Correct vertex colors (#27)

DracoUnity 3.3.0

11 Sep 20:45
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Added

DracoUnity 3.2.0

27 Aug 11:42
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Changed

  • Improved render performance by reducing vertex streams for small meshes (see related issue)
  • Less memory usage and better performance by creating 16-bit unsigned integer indices for small meshes
  • Less memory usage by avoiding a temporary index buffer in native plug-in
  • Raised version of Burst dependency to 1.4.11 (current verified)

DracoUnity 4.0.0-preview.3

26 Aug 12:46
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Pre-release

Bringing in changes from 3.1.0

Added

  • forceUnityLayout parameter, to enforce a blend-shape and skinning compatible vertex buffer layout