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Signed-off-by: Yuki Takagi <[email protected]>
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yuki-takagi-66 committed Dec 6, 2023
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# param for stop position
stop_position:
stop_position_threshold: 1.0 # [m] threshold to check whether the vehicle stops in front of crosswalk for yielding
stop_position_threshold: 1.0 # [m] If the ego vehicle has stopped near the stop line than this value, this module assumes itself to have achieved yielding.

# For the Lanelet2 map with no explicit stop lines
stop_distance_from_crosswalk: 3.5 # [m] make stop line away from crosswalk
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# For the case where the stop position is determined according to the object position.
stop_distance_from_object: 2.0 # [m] the vehicle decelerates to be able to stop in front of object with margin

# param for ego's slow down velocity
# params for ego's slow down velocity. These params are not used for the case of "enable_rtc: false".
slow_down:
min_slow_down_velocity: 2.78 # [m/s] target vehicle velocity when module receive slow down command from FOA (2.78 m/s = 10.0 kmph)
max_slow_down_jerk: -1.5 # [m/sss] minimum jerk deceleration for safe brake
max_slow_down_accel: -2.5 # [m/ss] minimum accel deceleration for safe brake
no_relax_velocity: 2.78 # [m/s] if the current velocity is less than X m/s, ego always stops at the stop position(not relax deceleration constraints 2.78 m/s = 10 kmph)

# param for stuck vehicles
# params to prevent stopping on crosswalks due to other vehicles ahead
stuck_vehicle:
stuck_vehicle_velocity: 1.0 # [m/s] maximum velocity threshold whether the vehicle is stuck
max_stuck_vehicle_lateral_offset: 2.0 # [m] maximum lateral offset for stuck vehicle position should be looked
stuck_vehicle_attention_range: 10.0 # [m] the detection area is defined as X meters behind the crosswalk
min_acc: -1.0 # min acceleration [m/ss]
min_jerk: -1.0 # min jerk [m/sss]
max_jerk: 1.0 # max jerk [m/sss]
stuck_vehicle_velocity: 1.0 # [m/s] threshold velocity whether other vehicles are assumed to be stucked or not.
max_stuck_vehicle_lateral_offset: 2.0 # [m] Vehicles closer than this value to the ego's path are handled by this feature.
stuck_vehicle_attention_range: 10.0 # [m] Ego does not enter the crosswalk if a stuck vehicle is within this distance from the end of the crosswalk on the ego's path.
min_acc: -1.0 # min acceleration [m/ss]
min_jerk: -1.0 # min jerk [m/sss]
max_jerk: 1.0 # max jerk [m/sss]

# param for pass judge logic
pass_judge:
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no_stop_decision:
max_offset_to_crosswalk_for_yield: 0.0 # [m] maximum offset from ego's front to crosswalk for yield. Positive value means in front of the crosswalk.
min_acc: -1.0 # min acceleration [m/ss]
min_jerk: -1.0 # min jerk [m/sss]
max_jerk: 1.0 # max jerk [m/sss]
min_acc: -1.0 # min acceleration [m/ss]
min_jerk: -1.0 # min jerk [m/sss]
max_jerk: 1.0 # max jerk [m/sss]

stop_object_velocity_threshold: 0.28 # [m/s] velocity threshold for the module to judge whether the objects is stopped (0.28 m/s = 1.0 kmph)
min_object_velocity: 1.39 # [m/s] minimum object velocity (compare the estimated velocity by perception module with this parameter and adopt the larger one to calculate TTV. 1.39 m/s = 5.0 kmph)
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