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update params
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kosuke55 committed Aug 14, 2024
1 parent 89cd40b commit 67212f8
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Expand Up @@ -342,7 +342,7 @@ Then there is the concept of soft and hard margins. Although not currently param
| Name | Unit | Type | Description | Default value |
| :----------------------------------------------------------- | :--- | :------------- | :------------------------------------------------------------------------------------------------------- | :-------------- |
| use_object_recognition | [-] | bool | flag whether to use object recognition for collision check | true |
| object_recognition_collision_check_soft_margins | [m] | vector[double] | soft margins for collision check when path generation. It is not strictly the distance between footprints, but the maximum distance when ego and objects are oriented. | [3.0, 2.5, 2.0, 1.5, 1.0] |
| object_recognition_collision_check_soft_margins | [m] | vector[double] | soft margins for collision check when path generation. It is not strictly the distance between footprints, but the maximum distance when ego and objects are oriented. | [5.0, 4.5, 4.0, 3.5, 3.0, 2.5, 2.0, 1.5, 1.0] |
| object_recognition_collision_check_hard_margins | [m] | vector[double] | hard margins for collision check when path generation | [0.6] |
| object_recognition_collision_check_max_extra_stopping_margin | [m] | double | maximum value when adding longitudinal distance margin for collision check considering stopping distance | 1.0 |
| detection_bound_offset | [m] | double | expand pull over lane with this offset to make detection area for collision check of path generation | 15.0 |
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Expand Up @@ -36,8 +36,8 @@
# object recognition
object_recognition:
use_object_recognition: false
collision_check_soft_margins: [2.0, 1.5, 1.0]
collision_check_hard_margins: [0.6] # this should be larger than `surround_check_distance` of surround_obstacle_checker
collision_check_soft_margins: [5.0, 4.5, 4.0, 3.5, 3.0, 2.5, 2.0, 1.5, 1.0] # the maximum margin when ego and objects are oriented.
collision_check_hard_margins: [0.6] # this should be larger than `surround_check_distance` of surround_obstacle_checker.
object_recognition_collision_check_max_extra_stopping_margin: 1.0
th_moving_object_velocity: 1.0
detection_bound_offset: 15.0
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