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Improve the build system. #118
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+1 |
You should consider the comments here #21 (comment) which when written make the build scripts unnecessary as it just integrates with Go's environment and tools. Since that comment coreth has been established, so at most a simple Makefile could be created to build the multiple binaries; ava, evm, and xputtest. |
I'm aware of the go module support. Yes it is related and hopefully we'll get rid of the manual parts as much as possible. But still there will be some internal build process for salticidae-go, either by Makefile or bash scripts. (Doesn't make a huge difference as salticidae already uses cmake) |
I've created a branch of Gecko and salticidae-go that, together, somewhat improve the build process. The good news:
The bad news:
@swdee I saw your suggestions as to how to simplify the build script. Thanks for those. I agree that it would be better to have Salticidae be installed to the OS library and to have our libraries available on an APT repo, and I would like to make those improvements in the future, but those changes require more developer time. The changes I made are an improvement, but are by no means the end of improving the build process. (Also, if we move to a different networking library this will all be moot, so there's that ;) ) Let me know what you all think, and thanks for your time. |
@danlaine This is awesome beginning towards reproducible builds.
Could you please elaborate ? and name few dependencies ?
salticidae is using C/C++. decoupling cmake may solve the problem.i never used cgo. cgo have its own challenges and platform dependencies if i understand it correctly. i will read more on this weekend. |
I just read @swdee suggestion , i was referring to similar lines for salticidae with OS build parameters. |
@danlaine Interesting comment of moving to a different network library, maybe a Go port of salticidae, or something like https://github.com/perlin-network/noise ? |
@swdee Go is slow in dealing with large amount of short messages. Plus we don't have the leisure of time to rewrite the whole thing in Go. Please move the discussion elsewhere... |
I didn't like the approach I took before to improve the build process so I tried again The summary of the changes are:
Downsides:
Thoughts? @swdee @Determinant @StephenButtolph @adasari |
@danlaine Thanks for the effort! I like most part of it except for this: why do we want to let Gecko pull the salticidae? The version of salticidae is highly coupled with salticidae-go, so it makes much much more sense to let salticidae-go pull the correct version of its C++ dep, while Gecko pulls in the correct version of salticidae-go. The other way around that you suggested does more harm than good IMHO. |
@Determinant Just curious, what kind of speed you meant by slow here. A pure Go networking layer can easily handle hundreds of thousands of small raw messages per second (e.g. https://github.com/perlin-network/noise) or close to 100k msg/s even after protobuf marshal/unmarshal, overlay routing and encryption (e.g. https://github.com/nknorg/nnet), more than enough for tens of thousands of TPS. |
added local path to plugin
@yilunzhang For your curiosity: a typical C++/Rust implementation can easily do over 400k, with hundreds of bytes (say 256) as payload. I don't see there is any value of doing a benchmark with 4 byte string as payload. Plus, apart from other abstraction overhead, GC could be the real problem. There is one thing that I might agree with you, which is go-implemented systems are generally "slow" enough so it does not demand faster messaging. Anyway, we've decided to roll with pure go network implementation. There is no value for further discussion. |
The Gecko project uses libraries written in other languages (crypto and network part in C/C++, for example). Thus it is non-trivial work to have a streamlined build experience as there is no official, feature-rich build system provided by golang. There are, however, some utilities (e.g. gotools) that could be utilized to help put together a customized build logic.
This post serves as an initial overview of dependencies and how packages are currently (as of Apr 30, 2020) organized in Gecko. It will subject to update in the future and the containing discussion thread will continue serving as the summary for all changes planned to the build system.
Important Dependencies
In addition to the go packages imported by Gecko's go code and resolved automatically by gotools, gecko also depends on several Go wrappers for its main functionality.
Current Build Logic
We currently use a basic build script under
scripts/build.sh
, which:first sources
scripts/env.sh
script to initialize some environment variables for the build:GOPATH
: the root prefix of all packages, including Gecko itselfSALTICIDAE_GO_HOME
: the root directory of salticidae-go packageThe env script also checks the target system and see if the salticidae-go directory already exists (more specifically, to check if
libsalticidae.a
exists):libsalticidae.a
correctly.now we assume salticidae-go is completely ready.
checks out the specific version of coreth
checks out the specific version of Gecko
finally build the binaries for Gecko
Principles
While the build system subjects to changes in the future, as the creator, I would humbly suggest we follow the following guidelines or at least keep them in our mind when making changes:
Always prioritize the experience for a novice user who may not be interested in changing the code all. This means if I'm not a programmer and just would like to try out the latest Gecko, a single command should be able to automate the whole process with defaults. Even better, there should be something like a one-liner "curl" command available for Gecko (just like the one for homebrew and rustup) that bootstraps everything from scratch ("geckoup"?).
The historical builds shouldn't fail: this means the build script should exactly pull the correct versions of dependencies so that in the future, even if Gecko evolves, devs are still able to successfully and easily build and reproduce older verions of it.
The build system may allow upgrades. This means unless there is major change, one should easily upgrade its current Gecko clone to a specified (later) version by something like an
upgrade.sh
. This is very helpful for such an open-source project that gets continuously improved and so people would like to actively try out some experimental versions.The behavior of build system should be documented. While this discussion thread serves as a good start, it should be somehow recorded along side the scripts.
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