Forked & patched to work with 1.16.1. This version may not work exactly as intended, but it should suffice until 1.16 is officially supported.
✅ All features are now supported in this branch. The dungeon and emerald ore finders have been updated and reenabled.
The nether biome finder is not present in this version, you'll have to wait for an official release for that.
Download and install the fabric mod loader.
Add a new minecraft instance and press "Install Fabric" in the instance options.
Then download the lastest release of SeedCracker and put the .jar
file in your mods directory, either %appdata%/.minecraft/mods/
folder for the vanilla launcher or your own MultiMC instance folder.
Run minecraft with the mod installed and run around in the world. Once the mod has collected enough data, it will start the cracking process automatically and output the seed in chat. For the process to start, the amount of data that needs to be collected varies depending on the type of feature. /seed data bits
can be used to see how much progress has been done.
- Ocean Monument
- End City
- Buried Treasure
- Desert Pyramid
- Jungle Temple
- Swamp Hut
- Shipwreck
- Dungeon
- End Gateway
- Desert Well
- Emerald Ore
The command prefix for this mod is /seed.
-/seed render outlines <ON/OFF/XRAY>
This command only affects the renderer feedback. The default value is 'XRAY' and highlights data through blocks. You can set the render mod to 'ON' for more standard rendering.
-/seed finder type <FEATURE_TYPE> (ON/OFF)
-/seed finder category (BIOMES/ORES/OTHERS/STRUCTURES) (ON/OFF)
This command is used to disable finders in case you are aware the data is wrong. For example, a map generated in 1.14 has different decorators and would require you to disable them while going through those chunks.
/seed data clear
Clears all the collected data without requiring a relog. This is useful for multi-world servers.
/seed data bits
Display how many bits of information have been collected. Even though this is an approximate, it serves as a good basis to guess when the brute-forcing should start.
/seed cracker <ON/OFF>
Enables or disables the mod completely. Unlike the other commands, this one is persistent across reloads.
A list of features I have on my mind... they won't necessarily be implemented in this order if at all.
- SHA2 brute-forcing, auxiliary to biomes search. /implemented
- Dungeon floor cracker, fast lattice reversal. /implemented
- Stronghold portal room cracker. (alternative to dungeon floor?)
- Faster brute-forcing by reorganizing located features list. /implemented
- End and nether biome finders. (nether would mostly be in preparation for 1.16) /implemented
-Clone the repository.
-Run gradlew genSources <idea|eclipse>
.
-Update the version in build.gradle
and fabric.mod.json
.
-Run gradlew build
.
KaptainWutax - Author
neil - Video Tutorial
Nekzuris - README