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tetris-rs

This is a rewriting of my cpp tetris. The c++ version was pretty advanced. My goal is to cover as many aspects of the language rust as I can in the official documentation : https://doc.rust-lang.org/book/ . For the moment, the covered notions are :

The c++ version suffers from a lot of problems. So, this tetris in rust uses a MVC design pattern to improve lisibility and unlike the cpp version, there are more abstractions. Some ui components are implemented in a library to strengthen the boundary between the Model and the View. The ui components are not signal based but the menu ui will be.

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