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Open-source reimplementation of the original X-Com
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ben0x539/OpenXcom
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################# # OpenXcom v0.3 # ################# OpenXcom is an open-source reimplementation of the popular UFO: Enemy Unknown (X-Com: UFO Defense in USA) videogame by Microprose, licensed under the GPL and written in C++ / SDL. See more info at the website: http://openxcom.org Uses modified code from SDL_gfx (LGPL) with permission from author. 1. Installation ================ OpenXcom requires the original X-Com resources (any version). If you have the Steam version, you can find the X-Com game folder in "Steam\steamapps\common\xcom ufo defense\XCOM". When installing manually, copy the X-Com subfolders (GEODATA, GEOGRAPH, MAPS, ROUTES, SOUND, TERRAIN, UFOGRAPH, UFOINTRO, UNITS) to OpenXcom's Data folder in one of the following paths: - <working directory>\DATA\ - <binary directory>\DATA\ - C:\Documents and Settings\All Users\Application Data\OpenXcom (Windows 2000/XP) - C:\ProgramData\OpenXcom (Windows Vista/7) - <application resources>\DATA (Mac OS X) - /usr/share/openxcom (Linux) - <working directory> You can also specify your own path by passing the command-line argument "-data <data path>" when running OpenXcom. The resources must be in the same folder as the OpenXcom data. 1.1. Windows ------------- It's recommended you copy the resources to the DATA subfolder. The installer will automatically detect a Steam installation and copy the resources as necessary. 1.2. Mac OS X -------------- It's recommended you copy the resources to the application's DATA resource (right click the application > Show Package Contents > Contents > Resources > DATA). 1.3. Linux ----------- OpenXcom requires the following libraries: - SDL (libsdl1.2): http://www.libsdl.org - SDL_mixer (libsdl-mixer1.2): http://www.libsdl.org/projects/SDL_mixer/ - TiMidity++ (timidity): http://timidity.sourceforge.net/ - SDL_gfx (libsdl-gfx1.2), version 2.0.22 or later: http://www.ferzkopp.net/joomla/content/view/19/14/ - yaml-cpp, version 0.2.6 or later: http://code.google.com/p/yaml-cpp/ Check your distribution's package manager or the library website on how to install them. If installing through a package manager, you should copy the resources to /usr/share/openxcom, otherwise the DATA subfolder is preferred. 2. Customization ================= OpenXcom creates a User folder with all the user screenshots, savegames and options in one of the following paths: - <working directory>\USER\ - <binary directory>\USER\ - C:\My Documents\OpenXcom (Windows 9x/ME) - C:\Documents and Settings\<username>\My Documents\OpenXcom (Windows 2000/XP) - C:\Users\<username>\Documents\OpenXcom (Windows Vista/7) - ~/Library/Application Support/OpenXcom (Mac OS X) - ~/.openxcom (Linux) - <working directory> You can also specify your own path by passing the command-line argument "-user <user path>" when running OpenXcom. 2.1. Options ------------- OpenXcom stores various game settings in the options.cfg YAML file stored in the User folder, which can be easily edited with any text editor. You can also pass command line arguments in the form "-<option name> <option value>". WARNING: Editing the options manually with invalid values can cause incorrect behaviour or game crashes. 2.2. Keyboard Shortcuts ------------------------ F5 - Turns on/off FPS counter in top-left corner. F12 - Saves BMP screenshot to User folder. ALT-ENTER - Turns on/off fullscreen mode. 2.3. Custom Music ------------------ If you don't like or have trouble getting the original X-Com music to work, you can use your own by putting it in the SOUND subfolder of the Data folder with the same filename as the original (GMGEO1, GMGEO2, GMSTORY, etc). The formats supported are MIDI, MP3 and OGG. You might need to delete the original music (including GM.CAT) for it to work. 3. Development =============== OpenXcom requires the following developer libraries: - SDL (libsdl1.2): http://www.libsdl.org - SDL_mixer (libsdl-mixer1.2): http://www.libsdl.org/projects/SDL_mixer/ - SDL_gfx (libsdl-gfx1.2), version 2.0.22 or later: http://www.ferzkopp.net/joomla/content/view/19/14/ - yaml-cpp, version 0.2.6 or later: http://code.google.com/p/yaml-cpp/ The source code has been tested on Windows/Mac/Linux and includes the following: - Microsoft Visual C++ 2008 project. - Microsoft Visual C++ 2010 project. - XCode project (check the website). - Code::Blocks project. - Eclipse project. - Linux makefile. More detailed compiling instructions and pre-compiled dependencies are available at: http://openxcom.org/index.php/compiling/
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