Releases: benotter/OVRLay
OVRLay
OVRLay
OVRLay has reached 1.2!
This version introduces a bit of refinement,
And I figured out how to get RenderModels for Overlays working,
This means you can create somewhat complex models, then show and manipulate them in the compositor!
This features still in development,
I also changed a bunch of public variable names, so expect breakage.
Its bad form, but its driven by TurnSignal development, and my experimenting, so deal with it?
If it really does cause any issues, I'll fix it asap.
Hope it works out!
OVRLay
Updated for better File / Folder Handling, and added some stuff from TurnSignal!
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Reorganized so that it doesn't drop contents into root Asset Directory
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Incorporated fixes and features from TurnSignal Development (Fixed bug when setting Overlay to a Relative Device Space then back to Absolute Space not working, and Added a bool in Unity_SteamVR_Handler for checking if SteamVR is connected)
OVRLay Unity Archive
Initial Release!
Check out the Readme on the repo for more information, and how to use it!