You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I converted this project to a command line application, you can build it with CMake:
mkdir build
cd build
cmake ../
cmake --build .
and then go to MeshSubdivider.exe, run MeshSubdivider.exe --help to see options.
Note:
This project runs on CPU, I am open to appending it with CUDA Kernels and would approve any PR who does that or partially help to it (I love writing CUDA Kernels but I do not have time to do it by myself)
Catmull Clark Algorithm
To use it, load mesh with correct method ( use mesh->loadOffTriMesh("mesh.off") for triangulated meshes and use mesh->loadOffQuadMesh("mesh.off") for quad meshes)
If you loaded a triangulated mesh, call the mesh->convertQuadbySplit() method to continue.
Then use mesh->CatmullClarkSubdiv() for Catmull Clark algorithm. Each call corresponds one iteration.
To use it, load mesh with correct method ( use mesh->loadOffTriMesh("mesh.off") because this algorithm only works for triangulated meshes and I dont provide any conversion from quads to triangles right now)
Then use mesh->Sqrt3SubDiv for Sqrt3 Subdivision algorithm. Each call corresponds one iteration.
Here are some example results:
Coffee Cup
Horse
About
A tool that using Sqrt3 and Catmull Clark subdivision algorithms, it also can convert triangle meshes to quad meshes.