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Add chapter on plugin development #298
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Past migrating the preexisting third party plugin guidelines, what should this chapter cover in it's contents? |
Hmm. I think it should link to the Rust API guidelines and information about semantic versioning in Rust. CI advice is also useful. Generic plugin types might be a good fit here too: that's a good trick that rarely comes up when making games, but is common in plugins. |
Okay, what regarding CI should I look into to add? The content gotten from the guidelines already introduces an example of CI using GitHub Actions. Also, what is the bare basics of this Generic Plugin Types in relation to third party plugins? I'm unaware of this specific context / circumstance and haven't found much info regarding this looking it up. |
Another question; should this chapter be guidelines / providing direct info oriented like the third party plugin guidelines it originates from, or should it be more like a tutorial going through the process of creating a plugin in a sense providing info as it goes? |
For an initial PR, I'd be fine with just keeping it unmodified. Eventually, I'd like to teach a bit more about how to do CI effectively in Rust / Bevy, but that probably deserves its own dedicated chapter.
For now, I think we should aim for a pretty direct port: my main goal is to migrate all of the scattered documentation onto the main website, where it will actually be discoverable. |
# Objective - Describe the objective or issue this PR addresses. - If you're fixing a specific issue, say "Fixes #X". Removes the old third party plugin guidelines section and related links since it is being moved to the Bevy book in the site per bevyengine/bevy-website#848 and bevyengine/bevy-website#298 ## Solution - Describe the solution used to achieve the objective above. Removes the old links and files.
Begin by migrating content from https://github.com/bevyengine/bevy/blob/main/docs/plugins_guidelines.md
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