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Doc tweaks
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JMS55 committed Jun 8, 2024
1 parent b149082 commit 067b328
Showing 1 changed file with 1 addition and 2 deletions.
3 changes: 1 addition & 2 deletions crates/bevy_pbr/src/meshlet/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -95,7 +95,6 @@ const MESHLET_MESH_MATERIAL_SHADER_HANDLE: Handle<Shader> =
/// Once meshes are pre-processed into a [`MeshletMesh`], this plugin can render these kinds of scenes very efficiently.
///
/// In comparison to Bevy's standard renderer:
/// * Minimal rendering work is done on the CPU. All rendering is GPU-driven.
/// * Much more efficient culling. Meshlets can be culled individually, instead of all or nothing culling for entire meshes at a time.
/// Additionally, occlusion culling can eliminate meshlets that would cause overdraw.
/// * Much more efficient batching. All geometry can be rasterized in a single indirect draw.
Expand All @@ -104,7 +103,7 @@ const MESHLET_MESH_MATERIAL_SHADER_HANDLE: Handle<Shader> =
/// * Much greater base overhead. Rendering will be slower than Bevy's standard renderer with small amounts of geometry and overdraw.
/// * Much greater memory usage.
/// * Requires preprocessing meshes. See [`MeshletMesh`] for details.
/// * More limitations on the kinds of materials you can use. See [`MeshletMesh`] for details.
/// * Limitations on the kinds of materials you can use. See [`MeshletMesh`] for details.
///
/// This plugin is not compatible with [`Msaa`], and adding this plugin will disable it.
///
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