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# Objective - The changes to the MeshPipeline done for the prepass broke the shader_instancing example. The issue is that the view_layout changes based on if MSAA is enabled or not, but the example hardcoded the view_layout. ## Solution - Don't overwrite the bind_group_layout of the descriptor since the MeshPipeline already takes care of this in the specialize function. Closes #7285
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