Skip to content

Commit

Permalink
Address PR feedback
Browse files Browse the repository at this point in the history
  • Loading branch information
richchurcher committed Sep 9, 2024
1 parent 922875e commit 2bda09e
Show file tree
Hide file tree
Showing 2 changed files with 117 additions and 57 deletions.
92 changes: 61 additions & 31 deletions examples/3d/orthographic_zoom.rs
Original file line number Diff line number Diff line change
Expand Up @@ -2,31 +2,41 @@

use std::ops::Range;

use bevy::{input::mouse::MouseWheel, prelude::*, render::camera::ScalingMode};

// Multiply mouse movements by these factors
const CAMERA_ORBIT_SPEED: f32 = 0.02;
const CAMERA_ZOOM_SPEED: f32 = 1.0;

// Clamp fixed vertical scale to this range
const CAMERA_ZOOM_RANGE: Range<f32> = 5.0..50.0;
use bevy::{input::mouse::AccumulatedMouseScroll, prelude::*, render::camera::ScalingMode};

#[derive(Debug, Default, Reflect, Resource)]
struct CameraSettings {
// Multiply keyboard inputs by this factor
pub orbit_speed: f32,
// Clamp fixed vertical scale to this range
pub zoom_range: Range<f32>,
// Multiply mouse wheel movements by this factor
pub zoom_speed: f32,
}

fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.init_resource::<CameraSettings>()
.add_systems(Startup, (setup, instructions))
.add_systems(Update, camera_controls)
.register_type::<CameraSettings>()
.run();
}

/// Set up a simple 3D scene
fn setup(
mut camera_settings: ResMut<CameraSettings>,
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
camera_settings.orbit_speed = 0.02;
camera_settings.zoom_range = 5.0..50.0;
camera_settings.zoom_speed = 1.0;

// Find the middle of the zoom range
let initial_scale = (CAMERA_ZOOM_RANGE.end - CAMERA_ZOOM_RANGE.start) / 2.0;
let initial_scale = (camera_settings.zoom_range.start + camera_settings.zoom_range.end) / 2.0;

commands.spawn(Camera3dBundle {
projection: OrthographicProjection {
Expand Down Expand Up @@ -58,24 +68,46 @@ fn setup(
transform: Transform::from_xyz(3.0, 8.0, 5.0),
..default()
});
}

info!("Zoom in and out with mouse wheel.");
info!("Orbit camera with A and D.");
fn instructions(mut commands: Commands) {
commands
.spawn(NodeBundle {
style: Style {
align_items: AlignItems::Start,
flex_direction: FlexDirection::Column,
justify_content: JustifyContent::Start,
width: Val::Percent(100.),
..default()
},
..default()
})
.with_children(|parent| {
parent.spawn(TextBundle::from_section(
"Scroll mouse wheel to zoom in/out",
TextStyle::default(),
));
parent.spawn(TextBundle::from_section(
"A or D to orbit left or right",
TextStyle::default(),
));
});
}

fn camera_controls(
mut camera: Query<(&mut Projection, &mut Transform), With<Camera>>,
camera_settings: Res<CameraSettings>,
keyboard_input: Res<ButtonInput<KeyCode>>,
mut mouse_wheel_input: EventReader<MouseWheel>,
mouse_wheel_input: Res<AccumulatedMouseScroll>,
) {
let mut delta_orbit = 0.0;
if keyboard_input.pressed(KeyCode::KeyA) {
// Orbit left
delta_orbit -= CAMERA_ORBIT_SPEED;
delta_orbit -= camera_settings.orbit_speed;
}
if keyboard_input.pressed(KeyCode::KeyD) {
// Orbit right
delta_orbit += CAMERA_ORBIT_SPEED;
delta_orbit += camera_settings.orbit_speed;
}

let (mut projection, mut transform) = camera.single_mut();
Expand All @@ -86,21 +118,19 @@ fn camera_controls(
transform.look_at(Vec3::ZERO, Vec3::Y);
}

// Accumulate mouse wheel inputs for this tick
// TODO: going away in 0.15 with AccumulatedMouseScroll
let delta_zoom: f32 = mouse_wheel_input.read().map(|e| e.y).sum();
if delta_zoom == 0.0 {
let Projection::Orthographic(orthographic) = &mut *projection else {
panic!(
"This kind of scaling only works with cameras which have an orthographic projection."
);
};
// Get the current scaling_mode value to allow clamping the new value to our zoom range.
let ScalingMode::FixedVertical(current) = orthographic.scaling_mode else {
return;
}

if let Projection::Orthographic(orthographic) = &mut *projection {
// Get the current scaling_mode value to allow clamping the new value to our zoom range.
let ScalingMode::FixedVertical(current) = orthographic.scaling_mode else {
return;
};
// Set a new ScalingMode, clamped to a limited range.
let zoom_level = (current + CAMERA_ZOOM_SPEED * delta_zoom)
.clamp(CAMERA_ZOOM_RANGE.start, CAMERA_ZOOM_RANGE.end);
orthographic.scaling_mode = ScalingMode::FixedVertical(zoom_level);
}
};
// Set a new ScalingMode, clamped to a limited range.
let zoom_level = (current + camera_settings.zoom_speed * mouse_wheel_input.delta.y).clamp(
camera_settings.zoom_range.start,
camera_settings.zoom_range.end,
);
orthographic.scaling_mode = ScalingMode::FixedVertical(zoom_level);
}
82 changes: 56 additions & 26 deletions examples/3d/perspective_zoom.rs
Original file line number Diff line number Diff line change
Expand Up @@ -2,31 +2,41 @@

use std::ops::Range;

use bevy::{input::mouse::MouseWheel, prelude::*};
use bevy::{input::mouse::AccumulatedMouseScroll, prelude::*};

// Multiply mouse movements by these factors
const CAMERA_ORBIT_SPEED: f32 = 0.02;
const CAMERA_ZOOM_SPEED: f32 = 0.5;

// Clamp FOV to this range. Note that we can't adjust FOV to more than PI, which represents
// a 180 degree field.
const CAMERA_ZOOM_RANGE: Range<f32> = 0.5..3.0;
#[derive(Debug, Default, Reflect, Resource)]
struct CameraSettings {
// Multiply keyboard inputs by this factor
pub orbit_speed: f32,
// Clamp fixed vertical scale to this range
pub zoom_range: Range<f32>,
// Multiply mouse wheel movements by this factor
pub zoom_speed: f32,
}

fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.init_resource::<CameraSettings>()
.add_systems(Startup, (setup, instructions))
.add_systems(Update, camera_controls)
.register_type::<CameraSettings>()
.run();
}

/// Set up a simple 3D scene
fn setup(
mut camera_settings: ResMut<CameraSettings>,
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
// Camera3dBundle defaults to using a PerspectiveProjection
camera_settings.orbit_speed = 0.02;
// Clamp FOV to this range. Note that we can't adjust FOV to more than PI,
// which represents a 180 degree field.
camera_settings.zoom_range = 0.5..3.0;
camera_settings.zoom_speed = 1.0;

commands.spawn(Camera3dBundle {
transform: Transform::from_xyz(5.0, 5.0, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
..default()
Expand All @@ -52,24 +62,46 @@ fn setup(
transform: Transform::from_xyz(3.0, 8.0, 5.0),
..default()
});
}

info!("Zoom in and out with mouse wheel.");
info!("Orbit camera with A and D.");
fn instructions(mut commands: Commands) {
commands
.spawn(NodeBundle {
style: Style {
align_items: AlignItems::Start,
flex_direction: FlexDirection::Column,
justify_content: JustifyContent::Start,
width: Val::Percent(100.),
..default()
},
..default()
})
.with_children(|parent| {
parent.spawn(TextBundle::from_section(
"Scroll mouse wheel to zoom in/out",
TextStyle::default(),
));
parent.spawn(TextBundle::from_section(
"A or D to orbit left or right",
TextStyle::default(),
));
});
}

fn camera_controls(
mut camera: Query<(&mut Projection, &mut Transform), With<Camera>>,
camera_settings: Res<CameraSettings>,
keyboard_input: Res<ButtonInput<KeyCode>>,
mut mouse_wheel_input: EventReader<MouseWheel>,
mouse_wheel_input: Res<AccumulatedMouseScroll>,
) {
let mut delta_orbit = 0.0;
if keyboard_input.pressed(KeyCode::KeyA) {
// Orbit left
delta_orbit -= CAMERA_ORBIT_SPEED;
delta_orbit -= camera_settings.orbit_speed;
}
if keyboard_input.pressed(KeyCode::KeyD) {
// Orbit right
delta_orbit += CAMERA_ORBIT_SPEED;
delta_orbit += camera_settings.orbit_speed;
}

let (mut projection, mut transform) = camera.single_mut();
Expand All @@ -80,16 +112,14 @@ fn camera_controls(
transform.look_at(Vec3::ZERO, Vec3::Y);
}

// Accumulate mouse wheel inputs for this tick
// TODO: going away in 0.15 with AccumulatedMouseScroll
let delta_zoom: f32 = mouse_wheel_input.read().map(|e| e.y).sum();
if delta_zoom == 0.0 {
return;
}
let Projection::Perspective(perspective) = &mut *projection else {
panic!("This kind of scaling only works with cameras which have a perspective projection.");
};

if let Projection::Perspective(perspective) = &mut *projection {
// Adjust the field of view, but keep it within our stated range
perspective.fov = (perspective.fov + CAMERA_ZOOM_SPEED * delta_zoom)
.clamp(CAMERA_ZOOM_RANGE.start, CAMERA_ZOOM_RANGE.end);
}
// Adjust the field of view, but keep it within our stated range
perspective.fov = (perspective.fov + camera_settings.zoom_speed * mouse_wheel_input.delta.y)
.clamp(
camera_settings.zoom_range.start,
camera_settings.zoom_range.end,
);
}

0 comments on commit 2bda09e

Please sign in to comment.