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It is hard to use the current dynamic plugin system. It doesn't allow hot code swapping as several OSes don't allow unloading dylibs. It requires bevy itself to be used as dylib and it requires all other crates shared between the main game and the plugin to be dylibs. In the future we may get better plugin support. Whether based on wasm, or something else. Until then, remove the current dynamic plugin to avoid making any promises about the current ability to use dynamic plugins. If anyone wants to keep using the current dynamic plugin support despite all it's issues, they can copy the less than 100 lines of code this PR deletes.
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