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add note about unloading assets from ram in wasm (#12166)
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# Objective

- Fixes #12057 

## Solution

- Add a note about memory management in Wasm
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mockersf committed Feb 28, 2024
1 parent faa1387 commit 8234978
Showing 1 changed file with 7 additions and 0 deletions.
7 changes: 7 additions & 0 deletions crates/bevy_render/src/render_asset.rs
Original file line number Diff line number Diff line change
Expand Up @@ -66,6 +66,13 @@ bitflags::bitflags! {
///
/// If you have an asset that doesn't actually need to end up in the render world, like an Image
/// that will be decoded into another Image asset, use `MAIN_WORLD` only.
///
/// ## Platform-specific
///
/// On Wasm, it is not possible for now to free reserved memory. To control memory usage, load assets
/// in sequence and unload one before loading the next. See this
/// [discussion about memory management](https://github.com/WebAssembly/design/issues/1397) for more
/// details.
#[repr(transparent)]
#[derive(Serialize, TypePath, Deserialize, Hash, Clone, Copy, PartialEq, Eq, Debug)]
pub struct RenderAssetUsages: u8 {
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