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reduce the antialias strength (#13814)
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# Objective

- Fixes #13807

## Solution

- Before this pr we antialiased between 0.5 and -0.5. This pr changes
things to antialias between 0.25 and -0.25. I tried slightly larger
ranges, but the edge between the boxes still showed. I'm not 100% sure
this is the correct solution, but from what I could find the range you
use is more art than science.

## Testing

- Ran rounded_borders example, the code in the linked issue, and the
testing example from #12702.

---

## Changelog

- reduce antialiasing in ui shader.
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hymm authored and mockersf committed Jun 14, 2024
1 parent 727b0f6 commit ac50539
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion crates/bevy_ui/src/render/ui.wgsl
Original file line number Diff line number Diff line change
Expand Up @@ -123,7 +123,8 @@ fn sd_inset_rounded_box(point: vec2<f32>, size: vec2<f32>, radius: vec4<f32>, in
// get alpha for antialiasing for sdf
fn antialias(distance: f32) -> f32 {
// Using the fwidth(distance) was causing artifacts, so just use the distance.
return clamp(0.0, 1.0, 0.5 - distance);
// This antialiases between the distance values of 0.25 and -0.25
return clamp(0.0, 1.0, 0.5 - 2.0 * distance);
}

fn draw(in: VertexOutput, texture_color: vec4<f32>) -> vec4<f32> {
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