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add a more helpful error to help debug panicking command on despawned…
… entity (#5198) # Objective - Help users fix issue when their app panic when executing a command on a despawned entity ## Solution - Add an error code and a page describing how to debug the issue
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# B0003 | ||
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As commands are executed asynchronously, it is possible to issue a command on an entity that will no longer exist at the time of the command execution. | ||
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Erroneous code example: | ||
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```rust,should_panic | ||
use bevy::prelude::*; | ||
fn main() { | ||
App::new() | ||
.add_plugins(DefaultPlugins) | ||
.add_startup_system(setup) | ||
.add_system(despawning) | ||
.add_system(use_entity.after(despawning)) | ||
.run(); | ||
} | ||
struct MyEntity(Entity); | ||
#[derive(Component)] | ||
struct Hello; | ||
fn setup(mut commands: Commands) { | ||
let entity = commands.spawn().id(); | ||
commands.insert_resource(MyEntity(entity)); | ||
} | ||
fn despawning(mut commands: Commands, entity: Option<Res<MyEntity>>) { | ||
if let Some(my_entity) = entity { | ||
commands.entity(my_entity.0).despawn(); | ||
commands.remove_resource::<MyEntity>(); | ||
} | ||
} | ||
fn use_entity(mut commands: Commands, entity: Option<Res<MyEntity>>) { | ||
if let Some(my_entity) = entity { | ||
commands.entity(my_entity.0).insert(Hello); | ||
} | ||
} | ||
``` | ||
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This will panic, as system `use_entity` is executed after system `despawning`. Without the system ordering specified here, the ordering would be random and this code would panic half the time. | ||
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The default panic message is telling you the entity id (`0v0`) and the command that failed (adding a component `Hello`): | ||
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```text | ||
thread 'main' panicked at 'error[B0003]: Could not add a component (of type `use_entity_after_despawn::Hello`) to entity 0v0 because it doesn't exist in this World.', /bevy/crates/bevy_ecs/src/system/commands/mod.rs:752:13 | ||
``` | ||
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But you don't know which system tried to add a component, and which system despawned the entity. | ||
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To get the system that created the command that panics, you can enable the `trace` feature of Bevy. This will add a panic handler that will print more informations: | ||
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```text | ||
0: bevy_ecs::schedule::stage::system_commands | ||
with name="use_entity_after_despawn::use_entity" | ||
at crates/bevy_ecs/src/schedule/stage.rs:880 | ||
1: bevy_ecs::schedule::stage | ||
with name=Update | ||
at crates/bevy_ecs/src/schedule/mod.rs:337 | ||
2: bevy_app::app::frame | ||
at crates/bevy_app/src/app.rs:113 | ||
3: bevy_app::app::bevy_app | ||
at crates/bevy_app/src/app.rs:126 | ||
thread 'main' panicked at 'error[B0003]: Could not add a component (of type `use_entity_after_despawn::Hello`) to entity 0v0 because it doesn't exist in this World.', /bevy/crates/bevy_ecs/src/system/commands/mod.rs:752:13 | ||
``` | ||
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From the first two lines, you now know that it panics while executing a command from the system `use_entity`. | ||
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To get the system that created the despawn command, you can enable DEBUG logs for crate `bevy_ecs`, for example by setting the environment variable `RUST_LOG=bevy_ecs=debug`. This will log: | ||
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```text | ||
DEBUG stage{name=Update}:system_commands{name="use_entity_after_despawn::despawning"}: bevy_ecs::world: Despawning entity 0v0 | ||
thread 'main' panicked at 'error[B0003]: Could not add a component (of type `use_entity_after_despawn::Hello`) to entity 0v0 because it doesn't exist in this World.', /bevy/crates/bevy_ecs/src/system/commands/mod.rs:752:13 | ||
``` | ||
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From the first line, you know the entity `0v0` was despawned when executing a command from system `despawning`. In a real case, you could have many log lines, you will need to search for the exact entity from the panic message. | ||
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Combining those two, you should get enough informations to understand why this panic is happening and how to fix it: | ||
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```text | ||
DEBUG stage{name=Update}:system_commands{name="use_entity_after_despawn::despawning"}: bevy_ecs::world: Despawning entity 0v0 | ||
0: bevy_ecs::schedule::stage::system_commands | ||
with name="use_entity_after_despawn::use_entity" | ||
at crates/bevy_ecs/src/schedule/stage.rs:880 | ||
1: bevy_ecs::schedule::stage | ||
with name=Update | ||
at crates/bevy_ecs/src/schedule/mod.rs:337 | ||
thread 'main' panicked at 'error[B0003]: Could not add a component (of type `use_entity_after_despawn::Hello`) to entity 0v0 because it doesn't exist in this World.', /bevy/crates/bevy_ecs/src/system/commands/mod.rs:752:13 | ||
``` |
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