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I wanted to use scenes to create menus, different levels, etc. However I encountered the following problem: For starters, I wanted to generate scenes by using a dummy world, similar to the scenes example.
From compiler errors relating to reflection, I figured that I have to use Below is a code snipped where I reproduced the issue in a minimal setup - using Bevy 0.6:
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The current behaviour when loading a map is to only apply modifications to existing keys, not inserting new ones. #1395 was merged recently, so we should now be able to properly insert new keys. |
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The current behaviour when loading a map is to only apply modifications to existing keys, not inserting new ones. #1395 was merged recently, so we should now be able to properly insert new keys.
I think it's worth opening an issue about it so we don't forget, but it should be an easy PR 😄