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Globals binding not available in vertex shader. #12015

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Jessie8Bit opened this issue Feb 20, 2024 · 5 comments · Fixed by #12032
Closed

Globals binding not available in vertex shader. #12015

Jessie8Bit opened this issue Feb 20, 2024 · 5 comments · Fixed by #12032
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A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior

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@Jessie8Bit
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Bevy version

0.13

What you did

Attempt to update a shader to bevy 0.13 and use: "mesh_view_bindings::globals.time" in my vertex shader.

What went wrong

Caused by:
In Device::create_render_pipeline
note: label = 'premultiplied_alpha_mesh_pipeline'
Error matching ShaderStages(VERTEX) shader requirements against the pipeline
Shader global ResourceBinding { group: 0, binding: 9 } is not available in the pipeline layout
Visibility flags don't include the shader stage

@Jessie8Bit Jessie8Bit added C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled labels Feb 20, 2024
@BD103 BD103 added A-Rendering Drawing game state to the screen and removed S-Needs-Triage This issue needs to be labelled labels Feb 20, 2024
@JMS55
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JMS55 commented Feb 20, 2024

What kind of shader is this? Material, Material2d, UiMaterial, or something else?

@Jessie8Bit
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Material with custom vertex shader for water waves

@platlas
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platlas commented Feb 21, 2024

I had similar issue, but instead of VERTEX error was for FRAGMENT. It was related to: #10485. I forgot to change bind group to 2. Could it be relevant here as well?

@Jessie8Bit
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I just imported mesh_view_bindings::globals.time, but it said it was not available in "premultiplied_alpha_mesh_pipeline" vertex.

is it because of this or are globals available on an other binding for "premultiplied_alpha_mesh_pipeline"?

@IceSentry
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Sorry, I missed a visibility modifier when introducing the bind group layout entries feature. Here's the fix #12032

github-merge-queue bot pushed a commit that referenced this issue Feb 21, 2024
# Objective

- Globals are supposed to be available in vertex shader but that was
mistakenly removed in 0.13

## Solution

- Configure the visibility of the globals correctly

Fixes #12015
ameknite pushed a commit to ameknite/bevy that referenced this issue Feb 22, 2024
# Objective

- Globals are supposed to be available in vertex shader but that was
mistakenly removed in 0.13

## Solution

- Configure the visibility of the globals correctly

Fixes bevyengine#12015
msvbg pushed a commit to msvbg/bevy that referenced this issue Feb 26, 2024
# Objective

- Globals are supposed to be available in vertex shader but that was
mistakenly removed in 0.13

## Solution

- Configure the visibility of the globals correctly

Fixes bevyengine#12015
msvbg pushed a commit to msvbg/bevy that referenced this issue Feb 26, 2024
# Objective

- Globals are supposed to be available in vertex shader but that was
mistakenly removed in 0.13

## Solution

- Configure the visibility of the globals correctly

Fixes bevyengine#12015
mockersf pushed a commit that referenced this issue Feb 27, 2024
# Objective

- Globals are supposed to be available in vertex shader but that was
mistakenly removed in 0.13

## Solution

- Configure the visibility of the globals correctly

Fixes #12015
Lethja added a commit to Lethja/bevy_transform_gizmo that referenced this issue Mar 10, 2024
aevyrie added a commit to ForesightMiningSoftwareCorporation/bevy_transform_gizmo that referenced this issue Apr 6, 2024
* Updated Cargo.toml for Bevy 0.13

* Successfully compiled library and examples

* Replaced deprecated structs

* Bumped minimum Bevy version requirement to 0.13.1 (bevyengine/bevy#12015)

* Fixed plane scale

* Fixed strict formatting error

* Fixed strict clippy warnings

* Fix shader bind group as noted in Bevy PR #10485

* Minor nits and cleanup.

---------

Co-authored-by: Zach Bateman <[email protected]>
Co-authored-by: Aevyrie <[email protected]>
crabdancing pushed a commit to Exobody/bevy_transform_gizmo that referenced this issue Apr 29, 2024
* Updated Cargo.toml for Bevy 0.13

* Successfully compiled library and examples

* Replaced deprecated structs

* Bumped minimum Bevy version requirement to 0.13.1 (bevyengine/bevy#12015)

* Fixed plane scale

* Fixed strict formatting error

* Fixed strict clippy warnings

* Fix shader bind group as noted in Bevy PR #10485

* Minor nits and cleanup.

---------

Co-authored-by: Zach Bateman <[email protected]>
Co-authored-by: Aevyrie <[email protected]>
NiseVoid pushed a commit to NiseVoid/bevy that referenced this issue Jul 8, 2024
# Objective

- Globals are supposed to be available in vertex shader but that was
mistakenly removed in 0.13

## Solution

- Configure the visibility of the globals correctly

Fixes bevyengine#12015
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Labels
A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
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5 participants