Use rem_euclid
consistently throughout bevy_color
#12631
Labels
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
What problem does this solve or what need does it fill?
Some of the early code by @viridia that works with hues implements
rem_euclid
manually.What solution would you like?
Use the
rem_euclid
method onf32
directly.The text was updated successfully, but these errors were encountered: