StandardMaterial::emissive
field should use LinearRgba
#13212
Labels
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
X-Contentious
There are nontrivial implications that should be thought through
What problem does this solve or what need does it fill?
All other low-level rendering fields store a LinearRgba: emissive should as well.
This is particularly true here, as it represents a physical representation of light.
Found in #13103 (comment).
What solution would you like?
Change the field type of
ColorMaterial
and update call-sites.Additional context
See #12212 for broader context.
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