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Add example demonstrating how to zoom orthographic cameras #2580
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I think this should also note that if the scale is less than one then you may have to modify the |
@alice-i-cecile I also think zoom for fn zoom_3d_system(
mut whl: EventReader<MouseWheel>,
mut query: Query<(&mut Camera, &mut PerspectiveProjection)>,
windows: Res<Windows>,
){
let delta_zoom: f32 = whl.iter().map(|e| e.y).sum();
if delta_zoom == 0. {
return;
}
let prim = windows.get_primary().unwrap();
for (mut camera, mut project) in query.iter_mut() {
project.fov = (project.fov - delta_zoom * 0.01).abs();
//Calculate projection with new fov
project.update(prim.width(), prim.height());
//Update camera with the new fov
camera.projection_matrix = project.get_projection_matrix();
camera.depth_calculation = project.depth_calculation();
println!("FOV: {:?}", project.fov);
}
} |
I might take a crack at this one. I'm aware of related PR #11022 and will adopt that if the author doesn't clear the conflicts. |
Hrm. Quite a bit has changed in |
I notice that in 2024 I'm able to happily scroll without needing to modify the transform at all, take into account mouse position etc. Am I missing something? For example, this seems to work fine: fn camera_controls(
mut camera: Query<&mut Projection, With<Camera>>,
mut mouse_wheel_input: EventReader<MouseWheel>,
) {
let delta_zoom: f32 = mouse_wheel_input.read().map(|e| e.y).sum();
if delta_zoom == 0. {
return;
}
let mut projection = camera.single_mut();
if let Projection::Orthographic(cam) = &mut *projection {
let ScalingMode::FixedVertical(current) = cam.scaling_mode else {
return;
};
let zoom_level = (current + CAMERA_ZOOM_SPEED * delta_zoom)
.clamp(CAMERA_ZOOM_RANGE.start, CAMERA_ZOOM_RANGE.end);
cam.scaling_mode = ScalingMode::FixedVertical(zoom_level);
}
} |
Quick demo: https://youtu.be/OVUyaQ0a8Ss |
If we didn't need to clamp, we could just cam.scaling_mode *= CAMERA_ZOOM_SPEED * delta_zoom; and be done with it. |
# Objective Add examples for zooming (and orbiting) orthographic and perspective cameras. I'm pretty green with 3D, so please treat with suspicion! I note that if/when #15075 is merged, `.scale` will go away so this example uses `.scaling_mode`. Closes #2580 --------- Co-authored-by: Alice Cecile <[email protected]> Co-authored-by: Jan Hohenheim <[email protected]>
# Objective Hello! I am adopting #11022 to resolve conflicts with `main`. tldr: this removes `scale` in favour of `scaling_mode`. Please see the original PR for explanation/discussion. Also relates to #2580. ## Migration Guide Replace all uses of `scale` with `scaling_mode`, keeping in mind that `scale` is (was) a multiplier. For example, replace ```rust scale: 2.0, scaling_mode: ScalingMode::FixedHorizontal(4.0), ``` with ```rust scaling_mode: ScalingMode::FixedHorizontal(8.0), ``` --------- Co-authored-by: Stepan Koltsov <[email protected]>
How can Bevy's documentation be improved?
Zooming an orthographic camera is surprisingly tricky; unlike ordinary cameras moving them further away from the object doesn't cause the size of the objects displayed to change as all their projection is parallel.
@TheRawMeatball provided this initial solution in #help:
This should be straightforward to verify and clean up. Adding panning or rotation might also be worth including in the same example.
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