Custom material always requires vertex position, normal and UV #5147
Labels
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
Bevy version
0.7
What you did
Created a custom material without using
Vertex_UV
attributeWhat went wrong
The custom material requires vertex
POSITION
,NORMAL
andUV
attributes to be set on Mesh even if the custom material layout doesn't specifies so. This seems to be a requirement of the mesh pipeline.Additional information
This was first reported and discussed here
superdump
cart
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