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[Merged by Bors] - Allow rendering meshes without UV coordinate data. #5222
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alice-i-cecile
added
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
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Jul 6, 2022
I think this relates to #5147 but it seems to solve the problem with UV. The problem will still happens with Position and Normal. |
ManevilleF
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Jul 7, 2022
superdump
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Jul 8, 2022
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This basically lgtm except for the unnecessary removal of the attribute in the example.
bors r+ |
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# Objective Bevy requires meshes to include UV coordinates, even if the material does not use any textures, and will fail with an error `ERROR bevy_pbr::material: Mesh is missing requested attribute: Vertex_Uv (MeshVertexAttributeId(2), pipeline type: Some("bevy_pbr::material::MaterialPipeline<bevy_pbr::pbr_material::StandardMaterial>"))` otherwise. The objective of this PR is to permit this. ## Solution This PR follows the design of #4528, which added support for per-vertex colours. It adds a shader define called VERTEX_UVS which indicates the presence of UV coordinates to the shader.
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Allow rendering meshes without UV coordinate data.
[Merged by Bors] - Allow rendering meshes without UV coordinate data.
Jul 8, 2022
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Jul 8, 2022
# Objective Support removing attributes from meshes. For an example use case, meshes created using the bevy::predule::shape types or loaded from external files may have attributes that are not needed for the materials they will be rendered with. This was extracted from PR #5222. ## Solution Implement Mesh::remove_attribute().
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Aug 8, 2022
# Objective Bevy requires meshes to include UV coordinates, even if the material does not use any textures, and will fail with an error `ERROR bevy_pbr::material: Mesh is missing requested attribute: Vertex_Uv (MeshVertexAttributeId(2), pipeline type: Some("bevy_pbr::material::MaterialPipeline<bevy_pbr::pbr_material::StandardMaterial>"))` otherwise. The objective of this PR is to permit this. ## Solution This PR follows the design of bevyengine#4528, which added support for per-vertex colours. It adds a shader define called VERTEX_UVS which indicates the presence of UV coordinates to the shader.
inodentry
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Aug 8, 2022
# Objective Support removing attributes from meshes. For an example use case, meshes created using the bevy::predule::shape types or loaded from external files may have attributes that are not needed for the materials they will be rendered with. This was extracted from PR bevyengine#5222. ## Solution Implement Mesh::remove_attribute().
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Oct 28, 2022
# Objective Bevy requires meshes to include UV coordinates, even if the material does not use any textures, and will fail with an error `ERROR bevy_pbr::material: Mesh is missing requested attribute: Vertex_Uv (MeshVertexAttributeId(2), pipeline type: Some("bevy_pbr::material::MaterialPipeline<bevy_pbr::pbr_material::StandardMaterial>"))` otherwise. The objective of this PR is to permit this. ## Solution This PR follows the design of bevyengine#4528, which added support for per-vertex colours. It adds a shader define called VERTEX_UVS which indicates the presence of UV coordinates to the shader.
james7132
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Oct 28, 2022
# Objective Support removing attributes from meshes. For an example use case, meshes created using the bevy::predule::shape types or loaded from external files may have attributes that are not needed for the materials they will be rendered with. This was extracted from PR bevyengine#5222. ## Solution Implement Mesh::remove_attribute().
ItsDoot
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Feb 1, 2023
# Objective Bevy requires meshes to include UV coordinates, even if the material does not use any textures, and will fail with an error `ERROR bevy_pbr::material: Mesh is missing requested attribute: Vertex_Uv (MeshVertexAttributeId(2), pipeline type: Some("bevy_pbr::material::MaterialPipeline<bevy_pbr::pbr_material::StandardMaterial>"))` otherwise. The objective of this PR is to permit this. ## Solution This PR follows the design of bevyengine#4528, which added support for per-vertex colours. It adds a shader define called VERTEX_UVS which indicates the presence of UV coordinates to the shader.
ItsDoot
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to ItsDoot/bevy
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Feb 1, 2023
# Objective Support removing attributes from meshes. For an example use case, meshes created using the bevy::predule::shape types or loaded from external files may have attributes that are not needed for the materials they will be rendered with. This was extracted from PR bevyengine#5222. ## Solution Implement Mesh::remove_attribute().
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Labels
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
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Objective
Bevy requires meshes to include UV coordinates, even if the material does not use any textures, and will fail with an error
ERROR bevy_pbr::material: Mesh is missing requested attribute: Vertex_Uv (MeshVertexAttributeId(2), pipeline type: Some("bevy_pbr::material::MaterialPipeline<bevy_pbr::pbr_material::StandardMaterial>"))
otherwise. The objective of this PR is to permit this.Solution
This PR follows the design of #4528, which added support for per-vertex colours. It adds a shader define called VERTEX_UVS which indicates the presence of UV coordinates to the shader.