Allow bevy_ui to handle multiple window #5224
Labels
A-UI
Graphical user interfaces, styles, layouts, and widgets
A-Windowing
Platform-agnostic interface layer to run your app in
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
What problem does this solve or what need does it fill?
If we create multiple window in bevy, a bevy_ui entity will be rendered in both provided that they each have been assigned a camera.
Currently the focus system consider
Interaction
only for the primary window's cursor position.This will not allow any bevy_ui
Interaction
handling for windows other than the primary.What solution would you like?
Includes all windows that have bevy_ui to handle
Interaction
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