-
-
Notifications
You must be signed in to change notification settings - Fork 3.6k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
fix webgl2 crash #10053
fix webgl2 crash #10053
Conversation
Isn't it the other way around? |
Yup, fixed |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Doesn't make sense, but apparently works.
# Objective Webgl2 broke when pcf was merged. Fixes bevyengine#10048 ## Solution Change the `textureSampleCompareLevel` in shadow_sampling.wgsl to `textureSampleCompare` to make it work again.
# Objective Webgl2 broke when pcf was merged. Fixes bevyengine#10048 ## Solution Change the `textureSampleCompareLevel` in shadow_sampling.wgsl to `textureSampleCompare` to make it work again.
# Objective Webgl2 broke when pcf was merged. Fixes bevyengine#10048 ## Solution Change the `textureSampleCompareLevel` in shadow_sampling.wgsl to `textureSampleCompare` to make it work again.
Objective
Webgl2 broke when pcf was merged.
Fixes #10048
Solution
Change the
textureSampleCompareLevel
in shadow_sampling.wgsl totextureSampleCompare
to make it work again.