Fix animations resetting after repeat count #10540
Merged
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Objective
After #9002, it seems that "single shot" animations were broken. When completing, they would reset to their initial value. Which is generally not what you want.
Solution
Avoid
%
-ing the animation after the number of completions exceeds the specified one. Instead, we early-return. This is also true when the player is playing in reverse.Changelog
Repeat::Never
animation completion.