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Make sure added image assets are checked in camera_system #10556
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alice-i-cecile
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bevyengine:main
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torsteingrindvik:camera-detect-added-asset
Nov 15, 2023
Merged
Make sure added image assets are checked in camera_system #10556
alice-i-cecile
merged 3 commits into
bevyengine:main
from
torsteingrindvik:camera-detect-added-asset
Nov 15, 2023
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Signed-off-by: Torstein Grindvik <[email protected]>
alice-i-cecile
added
C-Bug
An unexpected or incorrect behavior
A-Rendering
Drawing game state to the screen
labels
Nov 14, 2023
alice-i-cecile
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Nov 14, 2023
torsteingrindvik
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Make sure added image assets register are checked in camera_system
Make sure added image assets are checked in camera_system
Nov 14, 2023
afonsolage
suggested changes
Nov 15, 2023
Co-authored-by: Afonso Lage <[email protected]>
Signed-off-by: Torstein Grindvik <[email protected]>
tbillington
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Nov 15, 2023
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Nice catch 👍
killercup
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Nov 15, 2023
afonsolage
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Nov 15, 2023
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This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Nov 15, 2023
rdrpenguin04
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Jan 9, 2024
…#10556) # Objective Make sure a camera which has had its render target changed recomputes its info. On main, the following is possible: - System A has an inactive camera with render target set to the default `Image` (i.e. white 1x1 rgba texture) Later: - System B sets the same camera active and sets the `camera.target` to a newly created `Image` **Bug**: Since `camera_system` only checks `Modified` and not `Added` events, the size of the render target is not recomputed, which means the camera will render with 1x1 size even though the new target is an entirely different size. ## Solution - Ensure `camera_system` checks `Added` image assets events ## Changelog ### Fixed - Cameras which have their render targets changed to a newly created target with a different size than the previous target will now render properly --------- Signed-off-by: Torstein Grindvik <[email protected]> Co-authored-by: Torstein Grindvik <[email protected]> Co-authored-by: Afonso Lage <[email protected]>
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Labels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Objective
Make sure a camera which has had its render target changed recomputes its info.
On main, the following is possible:
Image
(i.e. white 1x1 rgba texture)Later:
camera.target
to a newly createdImage
Bug: Since
camera_system
only checksModified
and notAdded
events, the size of the render target is not recomputed, which means the camera will render with 1x1 size even though the new target is an entirely different size.Solution
camera_system
checksAdded
image assets eventsChangelog
Fixed