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Implement meshing for Capsule2d
#11639
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Jondolf
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C-Feature
A new feature, making something new possible
A-Rendering
Drawing game state to the screen
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Jan 31, 2024
rparrett
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nit: semicircle/hemicircle and half-height/half-length are used pretty interchangeably throughout docs/comments and it would be nice to standardize a bit.
alice-i-cecile
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alice-i-cecile
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This PR has been approved by the community. It's ready for a maintainer to consider merging it
A-Math
Fundamental domain-agnostic mathematical operations
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Feb 3, 2024
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# Objective The `Capsule2d` primitive was added in bevyengine#11585. It should support meshing like the other 2D primitives. ## Solution Implement meshing for `Capsule2d`. It doesn't currently support "rings" like Bevy's `Capsule` shape (not `Capsule3d`), but it does support resolution to control the number of vertices used for one hemicircle. The total vertex count is two times the resolution; if we allowed setting the full vertex count, odd numbers would lead to uneven vertex counts for the top and bottom hemicircles and produce potentially unwanted results. The capsule looks like this (with UV visualization and wireframe) using resolutions of 16, 8, and 3: ![Resolution 16](https://github.com/bevyengine/bevy/assets/57632562/feae22de-bdc5-438a-861f-848284b67a52) ![Resolution 8](https://github.com/bevyengine/bevy/assets/57632562/e95aab8e-793f-45ac-8a74-8be39f7626dd) ![Resolution of 3](https://github.com/bevyengine/bevy/assets/57632562/bcf01d23-1d8b-4cdb-966a-c9022a07c287) The `2d_shapes` example now includes the capsule, so we also get one more color of the rainbow 🌈 ![New 2D shapes example](https://github.com/bevyengine/bevy/assets/57632562/1c45b5f5-d26a-4e8c-8e8a-e106ab14d46e)
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Labels
A-Math
Fundamental domain-agnostic mathematical operations
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Objective
The
Capsule2d
primitive was added in #11585. It should support meshing like the other 2D primitives.Solution
Implement meshing for
Capsule2d
.It doesn't currently support "rings" like Bevy's
Capsule
shape (notCapsule3d
), but it does support resolution to control the number of vertices used for one hemicircle. The total vertex count is two times the resolution; if we allowed setting the full vertex count, odd numbers would lead to uneven vertex counts for the top and bottom hemicircles and produce potentially unwanted results.The capsule looks like this (with UV visualization and wireframe) using resolutions of 16, 8, and 3:
The
2d_shapes
example now includes the capsule, so we also get one more color of the rainbow 🌈