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Reflect default in some types on bevy_render #12580

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merged 5 commits into from
Mar 19, 2024

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pablo-lua
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Objective

  • Many types in bevy_render doesn't reflect Default even if it could.

Solution

  • Reflect it.

@pablo-lua pablo-lua added A-Rendering Drawing game state to the screen A-Reflection Runtime information about types C-Usability A targeted quality-of-life change that makes Bevy easier to use labels Mar 19, 2024
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pablo-lua commented Mar 19, 2024

Sorry for the many useless commits, I did something wrong in my local fork and thats hauting me for days.

@alice-i-cecile alice-i-cecile added this pull request to the merge queue Mar 19, 2024
@alice-i-cecile alice-i-cecile added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Mar 19, 2024
Merged via the queue into bevyengine:main with commit 40f82b8 Mar 19, 2024
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@pablo-lua pablo-lua deleted the reflect_default_on_render branch March 19, 2024 23:28
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A-Reflection Runtime information about types A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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3 participants