Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Merged by Bors] - insert the gltf mesh name on the entity if there is one #4119

Closed
wants to merge 1 commit into from

Conversation

mockersf
Copy link
Member

@mockersf mockersf commented Mar 5, 2022

Objective

  • In glTF, mesh can be named. This named is used to be able to reference the mesh, but not as a component on the entity
  • Bevy only added the node name to the parent node.

Solution

  • Also adds the name on the mesh entity if there is one.

Limitation: In glTF, it's possible to have one mesh (which can be named) corresponding to several primitives (which can't, but are the actual mesh). I added the mesh name to the entity with the PbrBundle matching the primitives, which means that a mesh with several primitives would all have the same name. I think this is acceptable...

@github-actions github-actions bot added the S-Needs-Triage This issue needs to be labelled label Mar 5, 2022
@jakobhellermann jakobhellermann added A-Assets Load files from disk to use for things like images, models, and sounds C-Feature A new feature, making something new possible and removed S-Needs-Triage This issue needs to be labelled labels Mar 5, 2022
@james7132 james7132 added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Mar 8, 2022
@cart
Copy link
Member

cart commented Apr 7, 2022

bors r+

@bors
Copy link
Contributor

bors bot commented Apr 7, 2022

Merge conflict.

@mockersf
Copy link
Member Author

mockersf commented Apr 7, 2022

bors r+

bors bot pushed a commit that referenced this pull request Apr 7, 2022
# Objective

- In glTF, mesh can be named. This named is used to be able to reference the mesh, but not as a component on the entity
- Bevy only added the node name to the parent node.


## Solution

- Also adds the name on the mesh entity if there is one.

Limitation: In glTF, it's possible to have one mesh (which can be named) corresponding to several primitives (which can't, but are the actual mesh). I added the mesh name to the entity with the `PbrBundle` matching the primitives, which means that a mesh with several primitives would all have the same name. I think this is acceptable...
@bors bors bot changed the title insert the gltf mesh name on the entity if there is one [Merged by Bors] - insert the gltf mesh name on the entity if there is one Apr 7, 2022
@bors bors bot closed this Apr 7, 2022
aevyrie pushed a commit to aevyrie/bevy that referenced this pull request Jun 7, 2022
)

# Objective

- In glTF, mesh can be named. This named is used to be able to reference the mesh, but not as a component on the entity
- Bevy only added the node name to the parent node.


## Solution

- Also adds the name on the mesh entity if there is one.

Limitation: In glTF, it's possible to have one mesh (which can be named) corresponding to several primitives (which can't, but are the actual mesh). I added the mesh name to the entity with the `PbrBundle` matching the primitives, which means that a mesh with several primitives would all have the same name. I think this is acceptable...
ItsDoot pushed a commit to ItsDoot/bevy that referenced this pull request Feb 1, 2023
)

# Objective

- In glTF, mesh can be named. This named is used to be able to reference the mesh, but not as a component on the entity
- Bevy only added the node name to the parent node.


## Solution

- Also adds the name on the mesh entity if there is one.

Limitation: In glTF, it's possible to have one mesh (which can be named) corresponding to several primitives (which can't, but are the actual mesh). I added the mesh name to the entity with the `PbrBundle` matching the primitives, which means that a mesh with several primitives would all have the same name. I think this is acceptable...
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
A-Assets Load files from disk to use for things like images, models, and sounds C-Feature A new feature, making something new possible S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
Projects
None yet
Development

Successfully merging this pull request may close these issues.

6 participants