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[Merged by Bors] - Use uniform buffer usage for SkinnedMeshUniform
instead of all usages
#4816
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james7132
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C-Bug
An unexpected or incorrect behavior
A-Rendering
Drawing game state to the screen
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May 20, 2022
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May 20, 2022
…l()` due to the Default derive
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This fixes it for me. Nice work!
bors r+ |
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May 20, 2022
…es (#4816) # Objective fixes #4811 (caused by #4339 [[exact change](https://github.com/bevyengine/bevy/pull/4339/files#diff-4bf3ed03d4129aad9f5678ba19f9b14ee8e3e61d6f6365e82197b01c74468b10R712-R721)] - where the buffer type has been changed from `UniformVec` to `BufferVec`) ## Solution Use uniform buffer usage for `SkinnedMeshUniform` instead of all usages due to the `Default` derive.
bors
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Use uniform buffer usage for
[Merged by Bors] - Use uniform buffer usage for May 20, 2022
SkinnedMeshUniform
instead of all usagesSkinnedMeshUniform
instead of all usages
james7132
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Jun 7, 2022
…es (bevyengine#4816) # Objective fixes bevyengine#4811 (caused by bevyengine#4339 [[exact change](https://github.com/bevyengine/bevy/pull/4339/files#diff-4bf3ed03d4129aad9f5678ba19f9b14ee8e3e61d6f6365e82197b01c74468b10R712-R721)] - where the buffer type has been changed from `UniformVec` to `BufferVec`) ## Solution Use uniform buffer usage for `SkinnedMeshUniform` instead of all usages due to the `Default` derive.
ItsDoot
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Feb 1, 2023
…es (bevyengine#4816) # Objective fixes bevyengine#4811 (caused by bevyengine#4339 [[exact change](https://github.com/bevyengine/bevy/pull/4339/files#diff-4bf3ed03d4129aad9f5678ba19f9b14ee8e3e61d6f6365e82197b01c74468b10R712-R721)] - where the buffer type has been changed from `UniformVec` to `BufferVec`) ## Solution Use uniform buffer usage for `SkinnedMeshUniform` instead of all usages due to the `Default` derive.
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Labels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-High
This is particularly urgent, and deserves immediate attention
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Objective
fixes #4811 (caused by #4339 [exact change] - where the buffer type has been changed from
UniformVec
toBufferVec
)Solution
Use uniform buffer usage for
SkinnedMeshUniform
instead of all usages due to theDefault
derive.