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[Merged by Bors] - fix order of exit/close window systems #5558
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mockersf
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C-Bug
An unexpected or incorrect behavior
A-Windowing
Platform-agnostic interface layer to run your app in
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# Objective Fixes #5384 and maybe other issues around window closing/app not exiting ## Solution There are three systems involved in exiting when closing a window: - `close_when_requested` asking Winit to close the window in stage `Update` - `exit_on_all_closed` exiting when no window remains opened in stage `Update` - `change_window` removing windows that are closed in stage `PostUpdate` This ordering meant that when closing a window, we had to run one more frame to actually exit. As there was no window, panics could occur in systems assuming there was a window. In case of Bevy app using a low power options, that means waiting for the timeout before actually exiting the app (60 seconds by default) This PR changes the ordering so that `exit_on_all_closed` happens after `change_window` in the same frame, so there isn't an extra frame without window
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fix order of exit/close window systems
[Merged by Bors] - fix order of exit/close window systems
Aug 3, 2022
maccesch
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Aug 5, 2022
# Objective Fixes bevyengine#5384 and maybe other issues around window closing/app not exiting ## Solution There are three systems involved in exiting when closing a window: - `close_when_requested` asking Winit to close the window in stage `Update` - `exit_on_all_closed` exiting when no window remains opened in stage `Update` - `change_window` removing windows that are closed in stage `PostUpdate` This ordering meant that when closing a window, we had to run one more frame to actually exit. As there was no window, panics could occur in systems assuming there was a window. In case of Bevy app using a low power options, that means waiting for the timeout before actually exiting the app (60 seconds by default) This PR changes the ordering so that `exit_on_all_closed` happens after `change_window` in the same frame, so there isn't an extra frame without window
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Aug 8, 2022
# Objective Fixes bevyengine#5384 and maybe other issues around window closing/app not exiting ## Solution There are three systems involved in exiting when closing a window: - `close_when_requested` asking Winit to close the window in stage `Update` - `exit_on_all_closed` exiting when no window remains opened in stage `Update` - `change_window` removing windows that are closed in stage `PostUpdate` This ordering meant that when closing a window, we had to run one more frame to actually exit. As there was no window, panics could occur in systems assuming there was a window. In case of Bevy app using a low power options, that means waiting for the timeout before actually exiting the app (60 seconds by default) This PR changes the ordering so that `exit_on_all_closed` happens after `change_window` in the same frame, so there isn't an extra frame without window
cart
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Aug 19, 2022
# Objective Fixes #5384 and maybe other issues around window closing/app not exiting ## Solution There are three systems involved in exiting when closing a window: - `close_when_requested` asking Winit to close the window in stage `Update` - `exit_on_all_closed` exiting when no window remains opened in stage `Update` - `change_window` removing windows that are closed in stage `PostUpdate` This ordering meant that when closing a window, we had to run one more frame to actually exit. As there was no window, panics could occur in systems assuming there was a window. In case of Bevy app using a low power options, that means waiting for the timeout before actually exiting the app (60 seconds by default) This PR changes the ordering so that `exit_on_all_closed` happens after `change_window` in the same frame, so there isn't an extra frame without window
james7132
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Oct 28, 2022
# Objective Fixes bevyengine#5384 and maybe other issues around window closing/app not exiting ## Solution There are three systems involved in exiting when closing a window: - `close_when_requested` asking Winit to close the window in stage `Update` - `exit_on_all_closed` exiting when no window remains opened in stage `Update` - `change_window` removing windows that are closed in stage `PostUpdate` This ordering meant that when closing a window, we had to run one more frame to actually exit. As there was no window, panics could occur in systems assuming there was a window. In case of Bevy app using a low power options, that means waiting for the timeout before actually exiting the app (60 seconds by default) This PR changes the ordering so that `exit_on_all_closed` happens after `change_window` in the same frame, so there isn't an extra frame without window
ItsDoot
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Feb 1, 2023
# Objective Fixes bevyengine#5384 and maybe other issues around window closing/app not exiting ## Solution There are three systems involved in exiting when closing a window: - `close_when_requested` asking Winit to close the window in stage `Update` - `exit_on_all_closed` exiting when no window remains opened in stage `Update` - `change_window` removing windows that are closed in stage `PostUpdate` This ordering meant that when closing a window, we had to run one more frame to actually exit. As there was no window, panics could occur in systems assuming there was a window. In case of Bevy app using a low power options, that means waiting for the timeout before actually exiting the app (60 seconds by default) This PR changes the ordering so that `exit_on_all_closed` happens after `change_window` in the same frame, so there isn't an extra frame without window
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Labels
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Objective
Fixes #5384 and maybe other issues around window closing/app not exiting
Solution
There are three systems involved in exiting when closing a window:
close_when_requested
asking Winit to close the window in stageUpdate
exit_on_all_closed
exiting when no window remains opened in stageUpdate
change_window
removing windows that are closed in stagePostUpdate
This ordering meant that when closing a window, we had to run one more frame to actually exit. As there was no window, panics could occur in systems assuming there was a window. In case of Bevy app using a low power options, that means waiting for the timeout before actually exiting the app (60 seconds by default)
This PR changes the ordering so that
exit_on_all_closed
happens afterchange_window
in the same frame, so there isn't an extra frame without window