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[Merged by Bors] - log pipeline cache errors earlier #6115
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IceSentry
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A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
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Sep 27, 2022
mockersf
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Sep 27, 2022
mockersf
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Sep 27, 2022
alice-i-cecile
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This PR has been approved by the community. It's ready for a maintainer to consider merging it
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bors r+
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Sep 28, 2022
# Objective - Currently, errors aren't logged as soon as they are found, they are logged only on the next frame. This means your shader could have an unreported error that could have been reported on the first frame. ## Solution - Log the error as soon as they are found, don't wait until next frame ## Notes I discovered this issue because I was simply unwrapping the `Result` from `PipelinCache::get_render_pipeline()` which caused it to fail without any explanations. Admittedly, this was a bit of a user error, I shouldn't have unwrapped that, but it seems a bit strange to wait until the next time the pipeline is processed to log the error instead of just logging it as soon as possible since we already have all the info necessary.
Pull request successfully merged into main. Build succeeded: |
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log pipeline cache errors earlier
[Merged by Bors] - log pipeline cache errors earlier
Sep 28, 2022
james7132
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Oct 19, 2022
# Objective - Currently, errors aren't logged as soon as they are found, they are logged only on the next frame. This means your shader could have an unreported error that could have been reported on the first frame. ## Solution - Log the error as soon as they are found, don't wait until next frame ## Notes I discovered this issue because I was simply unwrapping the `Result` from `PipelinCache::get_render_pipeline()` which caused it to fail without any explanations. Admittedly, this was a bit of a user error, I shouldn't have unwrapped that, but it seems a bit strange to wait until the next time the pipeline is processed to log the error instead of just logging it as soon as possible since we already have all the info necessary.
james7132
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Oct 28, 2022
# Objective - Currently, errors aren't logged as soon as they are found, they are logged only on the next frame. This means your shader could have an unreported error that could have been reported on the first frame. ## Solution - Log the error as soon as they are found, don't wait until next frame ## Notes I discovered this issue because I was simply unwrapping the `Result` from `PipelinCache::get_render_pipeline()` which caused it to fail without any explanations. Admittedly, this was a bit of a user error, I shouldn't have unwrapped that, but it seems a bit strange to wait until the next time the pipeline is processed to log the error instead of just logging it as soon as possible since we already have all the info necessary.
ItsDoot
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to ItsDoot/bevy
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Feb 1, 2023
# Objective - Currently, errors aren't logged as soon as they are found, they are logged only on the next frame. This means your shader could have an unreported error that could have been reported on the first frame. ## Solution - Log the error as soon as they are found, don't wait until next frame ## Notes I discovered this issue because I was simply unwrapping the `Result` from `PipelinCache::get_render_pipeline()` which caused it to fail without any explanations. Admittedly, this was a bit of a user error, I shouldn't have unwrapped that, but it seems a bit strange to wait until the next time the pipeline is processed to log the error instead of just logging it as soon as possible since we already have all the info necessary.
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Labels
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Objective
Solution
Notes
I discovered this issue because I was simply unwrapping the
Result
fromPipelinCache::get_render_pipeline()
which caused it to fail without any explanations. Admittedly, this was a bit of a user error, I shouldn't have unwrapped that, but it seems a bit strange to wait until the next time the pipeline is processed to log the error instead of just logging it as soon as possible since we already have all the info necessary.