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[Merged by Bors] - Cleanup dynamic scene before building #6254
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[Merged by Bors] - Cleanup dynamic scene before building #6254
mockersf
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ramirezmike
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Oct 14, 2022
alice-i-cecile
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Oct 15, 2022
I'm on board. Yeah, unsure about making this process automatic. I gave you some docs to add at least. Might be worth calling out in the scene extraction methods? |
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looks good to me 👍
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# Objective - Dynamic scene builder can build scenes without components, if they didn't have any matching the type registry - Those entities are not really useful in the final `DynamicScene` ## Solution - Add a method `remove_empty_entities` that will remove empty entities. It's not called by default when calling `build`, I'm not sure if that's a good idea or not.
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# Objective - Dynamic scene builder can build scenes without components, if they didn't have any matching the type registry - Those entities are not really useful in the final `DynamicScene` ## Solution - Add a method `remove_empty_entities` that will remove empty entities. It's not called by default when calling `build`, I'm not sure if that's a good idea or not.
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# Objective - Dynamic scene builder can build scenes without components, if they didn't have any matching the type registry - Those entities are not really useful in the final `DynamicScene` ## Solution - Add a method `remove_empty_entities` that will remove empty entities. It's not called by default when calling `build`, I'm not sure if that's a good idea or not.
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Cleanup dynamic scene before building
[Merged by Bors] - Cleanup dynamic scene before building
Dec 20, 2022
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Jan 22, 2023
# Objective - Dynamic scene builder can build scenes without components, if they didn't have any matching the type registry - Those entities are not really useful in the final `DynamicScene` ## Solution - Add a method `remove_empty_entities` that will remove empty entities. It's not called by default when calling `build`, I'm not sure if that's a good idea or not.
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Feb 1, 2023
# Objective - Dynamic scene builder can build scenes without components, if they didn't have any matching the type registry - Those entities are not really useful in the final `DynamicScene` ## Solution - Add a method `remove_empty_entities` that will remove empty entities. It's not called by default when calling `build`, I'm not sure if that's a good idea or not.
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Labels
A-Scenes
Serialized ECS data stored on the disk
C-Code-Quality
A section of code that is hard to understand or change
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Objective
DynamicScene
Solution
remove_empty_entities
that will remove empty entities. It's not called by default when callingbuild
, I'm not sure if that's a good idea or not.