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[Merged by Bors] - Bloom #6397
[Merged by Bors] - Bloom #6397
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First review pass looked good, but I didn't have time to go really deep.
Should we add the BloomPlugin by default as part of PbrPlugin btw? It's something I carried over from the previous PR, unsure how I feel about it. |
I think the bloom plugin should be added by default, but disabled by default in the bloom settings (edit: or rather ... cameras should not have bloom enabled by default). The functionality should be compiled in, but it should have zero cost when disabled. |
Ok, that's kinda what we have now. Note that it won't be entirely 0 cost, as there's still the plugin registration and pipeline creation at startup, and probably the node running (and then immediately returning). Something else I've realized: I'm not sure I'm handling viewport sizes correctly. I need to test this on one of the examples that have different viewport vs window/texture sizes. |
Bloom tweaks
Resolve Bloom Clippy
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Haven't reviewed the render code but it's great to see this come together. Left a few comments, otherwise this looks good superficially.
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Once the build is fixed I think this is good to go.
bors r+ |
# Objective - Adds a bloom pass for HDR-enabled Camera3ds. - Supersedes (and all credit due to!) #3430 and #2876 ![image](https://user-images.githubusercontent.com/47158642/198698783-228edc00-20b5-4218-a613-331ccd474f38.png) ## Solution - A threshold is applied to isolate emissive samples, and then a series of downscale and upscaling passes are applied and composited together. - Bloom is applied to 2d or 3d Cameras with hdr: true and a BloomSettings component. --- ## Changelog - Added a `core_pipeline::bloom::BloomSettings` component. - Added `BloomNode` that runs between the main pass and tonemapping. - Added a `BloomPlugin` that is loaded as part of CorePipelinePlugin. - Added a bloom example project. Co-authored-by: JMS55 <[email protected]> Co-authored-by: Carter Anderson <[email protected]> Co-authored-by: DGriffin91 <[email protected]>
Canceled. |
bors r+ |
# Objective - Adds a bloom pass for HDR-enabled Camera3ds. - Supersedes (and all credit due to!) #3430 and #2876 ![image](https://user-images.githubusercontent.com/47158642/198698783-228edc00-20b5-4218-a613-331ccd474f38.png) ## Solution - A threshold is applied to isolate emissive samples, and then a series of downscale and upscaling passes are applied and composited together. - Bloom is applied to 2d or 3d Cameras with hdr: true and a BloomSettings component. --- ## Changelog - Added a `core_pipeline::bloom::BloomSettings` component. - Added `BloomNode` that runs between the main pass and tonemapping. - Added a `BloomPlugin` that is loaded as part of CorePipelinePlugin. - Added a bloom example project. Co-authored-by: JMS55 <[email protected]> Co-authored-by: Carter Anderson <[email protected]> Co-authored-by: DGriffin91 <[email protected]>
bors r- |
Canceled. |
Just realized we can't enable the bloom example on WASM because it multisamples by default (and hdr multisampling isn't supported on wasm) |
bors r+ |
# Objective - Adds a bloom pass for HDR-enabled Camera3ds. - Supersedes (and all credit due to!) #3430 and #2876 ![image](https://user-images.githubusercontent.com/47158642/198698783-228edc00-20b5-4218-a613-331ccd474f38.png) ## Solution - A threshold is applied to isolate emissive samples, and then a series of downscale and upscaling passes are applied and composited together. - Bloom is applied to 2d or 3d Cameras with hdr: true and a BloomSettings component. --- ## Changelog - Added a `core_pipeline::bloom::BloomSettings` component. - Added `BloomNode` that runs between the main pass and tonemapping. - Added a `BloomPlugin` that is loaded as part of CorePipelinePlugin. - Added a bloom example project. Co-authored-by: JMS55 <[email protected]> Co-authored-by: Carter Anderson <[email protected]> Co-authored-by: DGriffin91 <[email protected]>
Build failed: |
Co-authored-by: François <[email protected]>
bors retry |
# Objective - Adds a bloom pass for HDR-enabled Camera3ds. - Supersedes (and all credit due to!) #3430 and #2876 ![image](https://user-images.githubusercontent.com/47158642/198698783-228edc00-20b5-4218-a613-331ccd474f38.png) ## Solution - A threshold is applied to isolate emissive samples, and then a series of downscale and upscaling passes are applied and composited together. - Bloom is applied to 2d or 3d Cameras with hdr: true and a BloomSettings component. --- ## Changelog - Added a `core_pipeline::bloom::BloomSettings` component. - Added `BloomNode` that runs between the main pass and tonemapping. - Added a `BloomPlugin` that is loaded as part of CorePipelinePlugin. - Added a bloom example project. Co-authored-by: JMS55 <[email protected]> Co-authored-by: Carter Anderson <[email protected]> Co-authored-by: DGriffin91 <[email protected]>
Canceled. |
bors r+ |
# Objective - Adds a bloom pass for HDR-enabled Camera3ds. - Supersedes (and all credit due to!) #3430 and #2876 ![image](https://user-images.githubusercontent.com/47158642/198698783-228edc00-20b5-4218-a613-331ccd474f38.png) ## Solution - A threshold is applied to isolate emissive samples, and then a series of downscale and upscaling passes are applied and composited together. - Bloom is applied to 2d or 3d Cameras with hdr: true and a BloomSettings component. --- ## Changelog - Added a `core_pipeline::bloom::BloomSettings` component. - Added `BloomNode` that runs between the main pass and tonemapping. - Added a `BloomPlugin` that is loaded as part of CorePipelinePlugin. - Added a bloom example project. Co-authored-by: JMS55 <[email protected]> Co-authored-by: Carter Anderson <[email protected]> Co-authored-by: DGriffin91 <[email protected]>
# Objective - Adds a bloom pass for HDR-enabled Camera3ds. - Supersedes (and all credit due to!) bevyengine#3430 and bevyengine#2876 ![image](https://user-images.githubusercontent.com/47158642/198698783-228edc00-20b5-4218-a613-331ccd474f38.png) ## Solution - A threshold is applied to isolate emissive samples, and then a series of downscale and upscaling passes are applied and composited together. - Bloom is applied to 2d or 3d Cameras with hdr: true and a BloomSettings component. --- ## Changelog - Added a `core_pipeline::bloom::BloomSettings` component. - Added `BloomNode` that runs between the main pass and tonemapping. - Added a `BloomPlugin` that is loaded as part of CorePipelinePlugin. - Added a bloom example project. Co-authored-by: JMS55 <[email protected]> Co-authored-by: Carter Anderson <[email protected]> Co-authored-by: DGriffin91 <[email protected]>
Objective
Solution
Changelog
core_pipeline::bloom::BloomSettings
component.BloomNode
that runs between the main pass and tonemapping.BloomPlugin
that is loaded as part of CorePipelinePlugin.