Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Sync pbr_types.wgsl StandardMaterial values #8380

Merged
merged 1 commit into from
Apr 14, 2023

Conversation

jannik4
Copy link
Contributor

@jannik4 jannik4 commented Apr 13, 2023

Objective

The default StandardMaterial values of pbr_material.rs and pbr_types.wgsl are out of sync.
I think they are out of sync since #7664.

Solution

Adapt the values: metallic = 0.0, perceptual_roughness = 0.5.

@mockersf mockersf added the A-Rendering Drawing game state to the screen label Apr 14, 2023
@mockersf mockersf added this pull request to the merge queue Apr 14, 2023
Merged via the queue into bevyengine:main with commit d47bb3e Apr 14, 2023
@jannik4 jannik4 deleted the patch-1 branch April 14, 2023 12:58
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
A-Rendering Drawing game state to the screen
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants